OverCoat For One Night Only in Neo-Seattle

OverCoat, aka Scott Porter, is a busy man. Not only is he the host of two radio shows over on Arecibo Radio (Touhou Tuesday and his own Radio Overcoat), but he also makes music! The third entry in his self-titled series of EPs dropped on August 14, titled OverCoat 3: One Night in Neo-Seattle. Encompassing five tracks for a runtime of 16:34, this EP takes the listener on a cyberpunk adventure through a futuristic variation on Seattle. And, just as the album takes you on a tour through the city, what follows takes you on a tour through the album! You can follow along by grabbing the album here, or you can snag it later! Whichever route you take, it’s time to go!

1. Sunset 2:12
The first song starts out simply, setting the stage and the mood. At 0:21 the soundscape begins to fill out, and even more at 0:41 or so. The main rhythm at 1:21 or so is pretty nice, and really finishes making that soundscape full. I already feel like I’m on a journey of sorts. It all drops at around the two minute mark.
2. International District 4:00
This track starts off right away, with some percussives at about the 0:22 mark. Some melody comes in at 0:33 or so, adding to the feel of the song. There’s a slight breakdown at about 1:04, and it gives way at 1:14 for some cool effects. 1:36 mixes it up a bit, bringing some nice string plucking of sorts. 2:03 drops out all the extra stuff, only to return the main melody at 2:13 or so. 2:39 brings a simpler feel, one that also is clearly a herald to what will be the end of the song. Climactic parts are always fun! Now I’m getting a Deku Tree vibe from the part at 3:04 or so, as in the music that plays when he’s talking. Main melody back at 3:28, and the end begins at 3:52.
3. The Market 3:13
SYNTH! Apparently that’s what this market deals in, synths. 0:18 brings in the beat and 0:38 brings in a melody. There’s some release set to these instruments, and it sounds good. I suddenly want to play a game where this is the shopping theme. A nice change-up at about the 1:23 mark comes in, and it works well. 1:44 brings that melody back. Breakdown at 2:09 or so, and it’s this track’s climax. Main melody returns at 2:28 or so, and the fadeout begins at 3:07.
4. Broadway 3:57
Ooh I like the instrument choice on this one. Beat comes in at 0:16, and rhythm at 0:22 or so. I really enjoy the backing rhythm; it works well and keeps the momentum intact. 0:54 or so has a nice changeup, only to mix it up even more at 1:10 or so. It keeps going this way until 1:49 when the main melody returns to prominence. 2:39 brings a return to how it was at the start, truly heralding the end of the mix-up. 3:13 drops out one of the lead instruments, and leads to the fadeout at 3:47.
5. Phantom Bracelet 3:12
Ah yes, this track. Cool intro, which picks up at 0:13 or so with the first beat and some wub sounds at 0:27. Melody comes in at about 0:51, adding to the fullness of the track. This continues until 1:42, when the wubs drop out. There’s an obvious feel of a buildup, and the wubs return at 2:07. The melody vanishes at this point, and another sound vanishes at 2:35 or so. The wubs continue until 2:59, until replaced by the finale.

And with that, our night in Neo-Seattle comes to a close. I hope you enjoyed your brief visit, and you can obtain a lifetime pass to this night at whatever price you so desire (even no price at all) by clicking here. You can also find more of OverCoat’s work here and here. And you can also hear him Tuesdays from 5-7 PM PST with Touhou Tuesdays and Wednesdays from 7-9 PM PST on Radio OverCoat, only on Arecibo Radio. Until next time, game on!

Minibosses and Others Melt Faces and Blow Minds Masterfully

8BitSF held another show on June 1, except unlike the last one in March this one featured The Minibosses. As usual, crashfaster was part of the lineup and Matthew Joseph Payne kicked the night off. The night was a blast, despite the small venue, but it was well worth the $10 at the door.

Matthew Joesph Payne, as mentioned above, was the first act of the night; his fusion of vocals and chip elements with either banjo or electric guitar was great. He also kept us warmed up between songs with some nice humor, even saying he was no Danimal during his fourth song. Before the third song, he mentioned getting into an internet argument and wanting to wrestle someone. Which he did, playfully, with a couple of audience members, while some battle-like chip music played in the background. He also had us sing along during the fifth song, which was in 13/8. He was also selling download codes for his Bandcamp page, which I highly recommend checking out.

crashfaster came on next; it was their first show with a new singer, Keiko. They played a new song about halfway through their set in commemoration of their inclusion on the upcoming Chiptunes=WIN compilation, releasing Monday. They also played a few songs that I’d heard at the March GDC show along with others. The last song was a cover, and small mosh pit of four or five people formed during it; Matthew Joseph Payne ran from the back of the room to the front just to join it. All in all, a good set. They’ll be playing at the DNA Lounge in July, so keep an eye out for that.

Finally, the Minibosses took the stage. They started early purely for the purpose of playing more songs (and they still ended up playing later than they should have). They kicked the night off with Kid Icarus, and went right into requests after the lengthy track. It is interesting to note that they played the Ducktales theme song on four separate occasions during the night, something Disasterpeace noted on Twitter after the show. Naturally, I also sang the entire theme song each time. Between the Ducktales reprises, they played favorites such as Punch-Out, Castlevania 2, and Mega Man 2. A mosh pit formed during the Mega Man track, and another even bigger one during Contra, which followed after Ducktales. Zelda was immediately after, which created yet another even larger mosh pit during the Temple section. The final song was Metroid, which had a mosh pit so large it almost knocked several folks (myself included) over due to spreading out.

After the show, they brought out the CDs and shirts for sale, and those who weren’t buying anything had to leave because it was afterhours. All in all, it was a phenomenal show and one that I had a blast at. I’m sure all who went did as well, seeing as it was probably impossible not to. If there’s another show, which there invariably will be, I’ll be sure to go, and you can be sure to read about it in a summary such as this one not too long afterwards. Until next time, game on!

Or would rock on be more appropriate here?

Shnabubula Releases NES Jams, Brains Melt

The story picks up immediately where Game Genie ends. A young boy, Tommy, has just defeated his Game Genie, and in its place is a mysterious NES cartridge. Upon placing it in his NES, something wondrous occurs; the message PREPARE TO JAM appears and Tommy approaches his brother’s keyboard. Suddenly, the game and his fingers begin to play music together! Now, this is just a brief summation of the album’s story; the real beauty is the album itself. Just read with me as I take you on an aural tour through the 11 tracks contained on this album. Let us begin.

1. Underwater (Teenage Mutant Ninja Turtles)     2:51

Starts out calm and aquatic sounding… 0:20 brings in some piano work. 0:40 brings in a nice little jazzy part. Pretty nice track; great way to kick the album off. 1:09 kicks off a bit of a calm section, and 1:18 or so is where it really kicks off with some nice arrangement. The piano and the NES accompaniment work phenomenally together. 1:56 or so brings in a series of crescendos. 2:10 is where you can tell the end is coming. Everything keeps on getting better and better until the finale begins at 2:44.

2. Temple (Zelda 2)     3:16

Source kicks off right away, of course. Sam keeps it simple, sticking to the source pretty tightly with minor changes with the accompaniment. 0:29 is where the accompaniment takes off, and the keys follow shortly after. The source is held tightly for the first minute, and then some nice arrangement comes in at 1:09 or so. This is probably one of the best renditions of this theme I’ve heard, and I’ve heard a few. 1:52 brings a breakdown, and it starts to pick up once again at 2:04 or so. 2:16 is where some real awesome piano comes in, and it only gets more awesome from there. The source is loosely held throughout this segment, and comes back in full force with crazy accompaniment at 2:56 or so. Final at about 3:09.

3. Alien Lair (Contra)     3:06

This one starts out kinda tense. 0:17 changes that in an instant; some big stuff is going down somewhere. 0:37 brings even more tension in, with force put into each and every piano note. 1:06 brings a very brief break. This song definitely has a nice feel to it, one that captures quite a few intense emotions in its many layers. 2:04 brings this point home, and even moreso at 2:15. The accompaniment goes pretty nuts from here on out. The end is definitely near at 3:01.

4. Night Sea (Little Nemo the Dream Master)     3:45

And now a well-placed calm spot; don’t be fooled, it’s just the calm before the storm. Shnabubula actually released a video of this track on his Youtube channel as a teaser for the album; it was the second such teaser. 0:32 brings in some nice bass. Nice work on the keys at 0:56 or so, and great accompaniment at 1:04 on. This song definitely has a great flow, one that makes me just want to sway back and forth to the rhythm. Some nice solo at 1:55 or so; back to the source at 2:10 with some embellishments. Naturally; wouldn’t be a Shnabubula track without them. Okay, so maybe not so calm; 2:40 or so brings some pretty crazy piano, and it calms down at 2:56. Very calm at 3:10 or so; it remains this way until the end of the track. The true finale begins at 3:34.

5. Dwelling of Doom (Castlevania 2)     3:16

Funky, just the way I like it! It starts getting even funkier at 0:22 or so. Even crazier parts begin at around 0:56; this song is focused mostly on the keys and the accompaniment only adds to the experience. It starts getting pretty crazy at 1:30 or so; breakdown at 1:50. It really picks back up at 2:07; signature Shnabubula insanity comes in not too long after. I’m still amazed that he can moves his hands as fast as he can; seriously, he must be part machine or something, because this skill is near-inhuman. The finale begins suddenly at 3:10.

6. Kung Fu Alley (NES Original)     4:42

This is completely original, and completely lacks the keys of all the other tracks. Fitting that it’s the middle track; five are before it and five are after it. Very nice rhythm, and very nice to listen to. Apparently, the track was supposed to loop at some point, but it wouldn’t. Ah well, it’s a great song nonetheless. Pretty nice part at 1:32 or so. Short breakdown at 1:58 or so, that goes into another great part; sounds like it could be a stage set atop some cliffs or something. 2:28 brings in some nice duality between dominant parts in the track, and 2:42 brings in some nice backing effects. 3:06 adds in a whole different part that fits in perfectly. Again, the song has some great flow and rhythm to it. Everything fits together perfectly, and it sounds phenomenal. There’s a feeling of something coming at 3:56 or so; probably signaling the finale. And the finale does come in at 4:28 or so.

7. Title (Double Dragon)     3:34

This was the first song Shnabubula released as a teaser on his YouTube channel. Source comes in at the ten-second mark. Very fast-paced, and great to listen to. 0:32 brings a slightly slower part. 0:54 kicks off more source usage and also signals the beginning of some awesome arrangement; check out 1:24. Just when you think the source is gonna kick off again at 1:38, Shnabubula switches it up with a rather beautiful breakdown. It starts picking up again at 2:02. Everything that follows is just pure greatness and insanity, especially at 2:32. Source leaps back in at 2:43, maintaining the same speed from the insanity. The finale kicks off for this song at 3:14. Yes, a 20 second long finale. Great work though.

8. Gemini Man (Megaman 3)     3:57

This is probably one of the more underrated MM3 tracks; let’s see what Shnab can do with this one. Some nice flair comes in at 0:12 or so in the form of source usage. More source usage at 1:06 or so. The accompaniment on this song works so well with the keys, and really helps to set the mood. 1:38 kicks off a nice arranged section. 1:59 brings in a breakdown, and it starts to come together once again at 2:17. 2:51 brings the source usage back into full force, with the usual additions and arrangement. 3:08 is where the accompaniment really adds a feeling of finality to the track; the end is definitely near. 3:24 on reinforces this point, and the finale finally begins at 3:48 or so.

9. Stage 1 (Teenage Mutant Ninja Turtles 2)     2:59

This kicks off instantly with a great speed and feel. 0:27 makes you just want to yell out HEROES IN A HALF-SHELL! TURTLE POWER! 0:52 has a pretty nice section of keys. 1:12 has the HEROES IN A HALF-SHELL part once again. 1:28 signals the start of a pretty sweet section, focusing on keys with some great accompaniment. 2:14 keeps the speed going with some awesome section, building and building until 2:35 when the finale starts with the HEROES IN A HALF-SHELL part and truly ending at 2:55. Such a great fast song.

10. Area A (Shatterhand)     3:25

In comparison to the previous track, this song is rather slow. But it’s still great; it picks up at 0:17. Okay, maybe it’s not slow; it’s pretty nice. A really smooth section begins at 0:47; 1:14 or so signals another pretty nice section. 1:38 has some more arrangement, and everything’s put together in a wondrous fashion. A sense of finality almost comes in at 2:17 or so; a small breakdown at 2:24 or so also sounds like it is leading up to the end. Some really awesome piano comes in at 2:46 with great crescendos on the accompaniment. The end is near at 3:10, and the song ends at 3:23.

11. Wood Man (Megaman 2)     3:37

Here it is, the final track on this album. Sticks to the source pretty strictly at the start, then takes off at 0:32 with the accompaniment first, and then it really begins with the piano at 0:42. There’s a great breakdown at 1:14, and it continues for some time. This part loosely adheres to the source, keeping the same rhythm but adding in many many more parts. Great work on the keys from 2:00 on. 2:19 keeps the insanity going. I’m surprised his hands aren’t on fire by now; this is such an insane speed. Some source resumes at 2:42 with more crazy piano playing; it normalizes at 2:55 or so. Some nice accompaniment effects begin at the three-minute mark, really adding to the sense of finality. They pick up even more at 3:22 or so. The finale begins at 3:32, and the end of the album is shortly after.

To help publicize the release of the album, Shnabubula organized a listening party on 3/15, hosted on Noise Channel Radio. The show, run by virt’s wife Truestar, peaked at 100 listeners, and the album is currently at #5 on the Bandcamp top sellers list. It’s actually pay-what-you-want, so if you want it free, you can get it for free. But I’m sure that Shnabubula would appreciate some payment on it; he certainly deserves it. The album can be found both on Ubiktune and Bandcamp; it’s well worth the download, and the money if you choose to actually buy it. Stay tuned for an interview with Shnabubula, among other things. Until next time, game on!

8bitSF Presents POW: Indie Music and Developers Collide

In commemoration of the Game Developer’s Conference occurring in San Francisco this week, 8bitSF decided to hold a chiptune show. Gathering artists such as minusbaby, Freaky DNA, A_Rival, Disasterpeace, and virt, the show featured a variety of chiptune styles.

Louis Gorenfield kicked the night off immediately, playing some of his own original creations. Next up was The Glowing Stars, whose traditional rock style mixed with chip really kicked off the show. Their setlist included some tracks from their collaborative Horchata album, except with just them instead of Awkward Terrible as well as it was on the album. They were followed by Zen Albatross, whose tracks flowed into each other into one cohesive groove.

After him, virt came on stage, playing a couple tracks off his recent FX4 album and another from the Mighty Switch Force soundtrack. The crowd went wild just as he did on stage, and it was a rather crazy experience.  Following virt wascrashfaster; their fusion of chip and synthesized vocals proved to be a unique and enjoyable set.  After a short break,minusbaby took the stage. Just as with Zen’s set earlier in the night, it was one cohesive experience.

Disasterpeace took the stage next, and proceeded to rock out like there was no tomorrow. He also played a mix of recent stuff and a fan favorite. We were treated to Freaky DNA next, and he played a mix of tracks. Dancing like mad on stage, he controlled the playlist via a usb controller and really got everyone moving. A_Rival ended the night, and a fitting finale it was. He played several tracks, including his remix of the classic Ninja Turtles theme song, and ended it with a song from his album 8-Bit Pimp. He also handed out free copies of said CD after the show.

It was a rather successful night; people had predicted upwards of 100 people to show up, and judging by how packed it was that mark was probably exceeded. Great times were had by all, some of the times drunken, but all in all a great show.

ReMixer Spotlight: Rexy


Everyone in this community knows who Rexy is; with her haunting piano renditions of favorite tracks, she’s rather well known. I recently had a nice chat with her, bringing about another long-awaited entry in my Interview with a ReMixer series. Here’s the result of an interview that almost never was. More on that afterwards.

[EXPAND Click here to view my  exclusive interview with Rexy!]

Mirby: What started your interest in video game music?

Rexy: For games, I’ve always shown interest towards the visual representation and ideas pretty much since the first Sonic the Hedgehog title, though for a long time I had this strange mentality that the songs that came from the systems I played were little more than keyboard demos; not going against the likes of Masato Nakamura or Dave Wise or the likes I was exposed to as a child, but that’s how they rubbed off.  On a music level, I didn’t feel fully drawn into the scores themselves until around 1998, which was when my system of choice was the original PlayStation. The first score I believe I appreciated for more than just a keyboard demo was that for the original Klonoa, which had that sort of Disney movie charm that moved me just as much as the game itself. Games released later in the PS1’s lifespan, including Spyro the Dragon, Ape Escape and even the port of Final Fantasy VI also helped boost that awareness considerably, thus making me start to understand the creative decisions behind writing videogame music scores.

M: Ape Escape is awesome.

R: Yeah, hard to remix because it’s practically a DnB score though. 😛

M: I would imagine. What started your interest in remixing?

R: My interest kicked in not long after I discovered OverClocked Remix back in around 2003, no thanks to my research on the subject of Sonic Crackers which led to the discovery of Malcos’s “Dirty Beta“. At around the same time, I was already taking up Saturday afternoon music tuition, which was split half-and-half between piano tutoring and handling of MIDI sequencers. So by discovering OCRemix, and seeing how the user submissions came together, I had this ambition from the start to try myself but I had no idea on what would be considered the right tools for the task. I did however keep focused on the weekend tuition, hoping that one day I’d be able to make a remix out of  my tutor’s tools, which finally happened not long after he got a copy of Reason.

M: Nice!

R: You really got to get me to think hard about these.

M: Hey, it’s my journalistic duty.

R: I know, not questioning anything

M: I make people use their brains. Haha. Any tracks that you’ve done that you like more or are more proud of than the others?

R: There’s definitely several highlights. Usually I tend to shy away from putting my OWN stuff on my iPod, but when stuff of mine DOES go on there, it’s usually those that I have felt the most proud of. One that I simply “like more” was the first track I ever won a PRC with, the Yoshi’s Island arrangement “Dream an Eastern Peace” with Prophecy; while I acknowledge now that it’s considered too liberal for some peoples’ tastes, the process behind it made it a memorable experience and made  it a great experience within the electronica sub-genre.  I guess “Dream Traveler” on Summoning of Spirits could also have gone that same way; some people might not have understood the arrangement idea behind it (with it being some hidden Klonoa tribute in Tales arrangement form), but those that did understand have interpreted the idea into a really positive way.

For those that I have an immense amount of pride over, I can easily think of three at the top of my head. Working with GrayLightning on the Castlevania: CotM remix “Time’s Anxiety” was one incredible experience, and I had known for a long time when I started out on the arrangement that he wanted to see what he can do with my writing style. The finished production on his end literally made me shiver, and with all the critical acclaim that followed it really made it pay off. “The Feather’s Reflection” on Threshold of a Dream was another strong highlight, though to be fair given the track’s age I had no idea how it would stand against the current-day audience, and to be given a huge amount of critical praise there too (most notably from fellow project musician Benjamin Briggs) really boosted my confidence to the point that I sent it to the OCRemix judges’ panel for feedback, as well as being one of those turning points for getting back INTO the community on a social level. And I can’t go through these “proud moments” without brining up “Hogtied” for The Sound of Speed. I knew from the start that that would be a completely different way of arranging on my part, but my experiences through project manager halc and resulting collaboration partner Brandon Strader ultimately made me feel more receptive to newer blood and the ideas they bring over, and the fan feedback behind the track really amplified those feelings tenfold. So yes, definitely several tracks that I feel extremely happy about. lol 20 minute question.

M: Hehe. I do enjoy chth’s comment on The Feather’s Reflection [This being the comment: Ben Briggs: “see, if (The Feather’s Reflection) had played during eagle’s tower instead of the original music, I might not have wanted to ragequit so many times” – Mirby], and I know people who agree with it. Myself included.

R: You know feedback is awesome feedback if you chose to sig it.

M: That is true. Are there any remixers you’d like to collaborate with in the future?

R: I’m personally holding out for a collab with CarboHydroM personally (!!), but I know he’s that busy he might not have time for much beyond his own personal projects. That aside, I could probably see myself working with any male vocalists or saxophone players depending on what I run into, not to mention having some temptation on working with Sixto and Level 99. But since most of my collaborations tend to materialise more by chance, it would actually be difficult to say where my next collaboration experiences may go.

M: A very good point. Although a collab between you, Sixto, and Stevo (both of whom I’ve interviewed before, coincidentally) would be quite epic. Do you have a favorite track from a game?

Another 20 minute question? (I had waited about 15 minutes for this question; I’m keeping these in partially for comedic effect, partially as an insight into the interview process and to keep in vital text that would make no sense without this chronal context. – Mirby)

R: I find it so hard to judge BGM [background music] as they tend to cover so many different scopes depending on what you’re looking for. Most of my favorites have a tendency to have shown origins on 32-Bit systems and beyond, which have included “Blue Knife” from Bust-A-Groove, the boss music for Dr. Neo Cortex in the Crash Bandicoot series (most notably its incarnation in the third game), the Staff Roll music from the original Klonoa (part of the inspiration for “Dream Traveler” btw), the infamous Bathroom Rap from Parappa the Rapper (if only for the novelty behind it!!), and one of the most stand-alone-awesome tracks ever form that era – Gran Turismo’s “Moon Over the Castle”, which I thank KyleJCrb for raising awareness behind that track! There have also been some scores that I have shown appreciation for different reasons than listenability, including the scores for Ristar, Live-A-Live and Katamari Damacy, though like all forms of music they’re there for listening to when the time is right. Not another 20 minute question, a fucking hard one.

M: Heh, these were written nearly two years ago. Guess I did something right back then.

R: You certainly did.

M: If that one was hard, get ready for the penultimate one! Do you have a favorite video game composer?

R: For a long time I’ve been a sucker for the works of Yoko Shimomura due to her ways of writing according to feeling, which is what I sometimes feel about myself as an arranger as well. The awareness with her really peaked when I started playing through the original Kingdom Hearts, and after being able to see some of her other scores since, her works in general have somewhat of a mesmerising quality to me most notably with the writing. Other composers I have shown a huge amount of appreciation for in the past have included Stewart Copeland from the Police (Spyro 1-4), Mutato Muzika (the Crash Bandicoot titles on the PS1, and due to Mark Mothersbaugh’s involvement it also brought in awareness for Devo!!), Spiralmouth (Crash Twinsanity), Koichi Sugiyama (Dragon Quest) and Tenpei Sato (the Disgaea series). A little easier, actually.

M: I had no idea that the Spyro composer was from the Police.

R: He played the drums.

M: This means that Spyro could conceivably be linked to Kevin Bacon then.

R: I wish I understood that gag. Oh wait…

M: Final question time! What do you enjoy most about remixing?

R: What I enjoy most about remixing is being able to grow not only as a writer but also as a person as well. In regards to writing, one may think that they’re shoe-horned into a certain writing mentality, but by being able to branch outside of the box every now and again and experimenting with new methods, you may discover various techniques that you thought you would never have had. That to me is the way that people ideally would grow as arrangers, by being able to dive into new challenges thrown at them and see what happens. As for growth as a person, the way of life as a remixer is a very difficult and grueling process, and if you don’t toughen yourself up to both constructive criticisms and unjustified hatred then you may struggle to last long at all. I’m still not the most emotionally stable person in the world either, but by knowing about the mature mindset, getting along with other arrangers and site members, and just having fun about your writing, that kind of cooperation would make you feel both safe and secure in regards to writing. In other words, I enjoy mixing because of the wonderful community at large, and all the pursuits that can ultimately emerge from it.

M: Everyone seems to love it for the community, and no surprise; it’s a great community. And it’s all thanks to Lord Pretzel… oh wait…

R: The OC ReMix community, definitely. 🙂

M: The greater community is also pretty nice too…

R: Yeah, bit of a shame that VGmix is out of the picture though… But alas, thank you very much Mirby! Good timing too, because I gotta run for the bus!

M: It’ll be reborn as something new, I’m sure. Well, thanks for your time. This has been one of my longer interviews but it was fun.

R: Not a problem, it was definitely a firm process.

M: Also, the only other person who had to leave quickly at the end was djpretzel. Leave with that on your mind. Thanks again!

R: No idea you interviewed djp, but I’ll see some of your other interviews during lunch hour if I can. Cheers![/EXPAND]

It was a rather fun interview too, but alas my IRC app didn’t save the log so this almost never was pasted. Thankfully, Rexy gave me the log, so now you all get to read the awesomeness! You can read more about her at her artist profile Viewing Artist: Rexy. Until next time, game on!!

 

ReMixer Spotlight: djpretzel

David W. Lloyd, alias djpretzel… hmmm… what can I say about him? He’s the founder of OverClocked ReMix, which means he’s busy almost all the time. He oversees all submissions to the site. He helped compose the music for Kaleidoscope, on XBox Live Arcade. 71 of the remixes on the site are his. He… I’m sorry, this is hard for me. The fangirl in me is trying to run rampant. I mean, I interviewed djpretzel! Ahem…. shoving that down for a second here… Somehow djp managed to find time from his busy schedule to let me interview him. This is the result of that interview. (EEEEEEEE!)

[EXPAND Click here to view my exclusive interview with the man, myth, and legend of OverClocked ReMix, djpretzel!]

Mirby: What started your interest in video game music?

djpretzel: Well, I was already interested in both video games AND music, so it wasn’t an epiphany or revelation, just a natural extension of combining two different loves into a single interest. I remember playing “Smurfs” on Colecovision or “Spy Hunter” on C64 and getting those themes stuck in my head, humming them for the rest of the day. Part of it may simply have been how BAD I was at certain games, and how many times I thus had to hear the same music over and over. When I got a Sega Master System, that was the first game console that was MINE instead of the family’s (I have two older sisters), and that was really the system where themes like OutRun and Space Harrier and Shinobi got me hooked on VGM.

M: Classic tunes.

djp: Absolutely – they were all actually arcade themes, just conversions, except for Alex Kidd and Phantasy Star.

M: What started your interest in remixing?

djp: Now, as a far as remixing/arranging goes, I come from a musical family. Interestingly enough, neither of my parents are particularly musical or play instruments, but my sisters and I were all in high school band, marching band, etc., and we listened to a lot of different music on family trips.

M: I know another David like that…

djp: My sister Emily got a Yamaha PSR home keyboard – I forget the model, but it was actually really cool because it was one of the few that actually let you program your own sounds in a limited version of FM synthesis. She never used that feature, but later on I got into it. She wrote some original stuff, mostly cheesy synth pop since that was all the rage at the time, and I tried to as well. I got more and more into synthesis and electronic music because of this FM programming feature on this PSR – I was fascinated, crappy as it was, that I could actually design my own sounds. Back then eBay didn’t even exist, I think, but I started looking in the classifieds for people selling used music gear, synths in particular. I bought a Casio CZ-101 from some dude in Maryland – my parents had to drive me to pick it up – and that made sound design a lot more fun since there were more options.

M: Sweet!

djp: It didn’t have a sequencer, and I didn’t have a computer, so I needed a way to actually record compositions as MIDI (all my original stuff at this point in time). So I checked the classifieds again and found someone selling an Alesis MMT-8. This is a hardware sequencer – a type of device that doesn’t even really exist anymore, completely replaced by computers or onboard sequencers. It does nothing other than record MIDI, and play it back.

M: I figured as much.

djp: As I later learned, it also had the bad habit of erasing ALL of its storage if the power spiked.

M: That’s not good… hehe…

djp: Anyways, I mention this because the dude I bought the MMT-8 from, we sat down and talked a bit, and he mentioned he was moving and that’s why he was selling it. Then he asked me if I’d be interested in taking his collection of Keyboard magazine off his hands – for free.

M: I smell something a little shady about this…

djp: I played it off casually and said sure, why not, but I was actually really psyched, and for the next couple years I read through all those issues – he had stuff from 1986 through 1993, including old interviews w/ Jan Hammer and Keith Emerson and all sorts of gear reviews. Nah it was completely legit, the guy changed my life by giving me those old magazines, because it got me addicted to synths and music technology in general.

M: Well, I suppose it might be thanks to him we have OCR now, right? Or at least a little bit…

djp: I read those things front to cover, which really gave me an appreciation of where music tech started, and how far it had come. Of course, it’s come twice as far in the time since then, but having that history & appreciation means you don’t take things for granted.

M: Of course not.

djp: Software like Kontakt 4 or Cubase 5 would have been $4000 easily, if you could even come close to matching those features, way back then.

M: Which is a whole lot more these days…

djp: So yeah, I think this guy who gave me hundreds of issues of Keyboard magazine for free, he played some role in the eventual creation of OCR.

M: Somewhere in your subconscious he lurked…

djp: Anyhow, eventually I got a Roland U20, which let me do compositions that started sounding more like actual music, and also an Alesis Datadisk – this device, also now obsolete, was designed specifically to recording incoming MIDI to floppy disks, and then also playing it back. This is all before I had done a single game remix, but I was certainly playing games at the time… this was still the 16-bit era, so I would have been playing Revenge of Shinobi and Phantasy II & III, most likely.

M: Good era.

djp: Anyhow, when each of my sisters turned 16, they got cars. Not superfly fancy cars, but a set of wheels nonetheless, which to a teenager is supposedly the ultimate freedom. I’m not knocking cars by a longshot, but when my turn came around, I decided to delay getting a car so I could get a sampler/workstation instead. That’s when I got my Ensoniq ASR-10.

M: Sounds fancy.

djp: Thing had programmable effects, loaded the OS off floppy, and an LED readout that looked like a Speak & Spell, but man did I love it. And it was really a pretty decent bit of kit – I’d done my research well. I upgraded it to a *whopping* 16MB of memory and attached a 2X SCSI CD-ROM drive and I was on my way!

M: If you don’t mind me asking, did you do early remixes on that thing?

djp: Around the same time I was also getting really involved in the emulation scene – retrogames.com, mame.net, that whole community was a lot more cohesive back then. Nowadays there’s not as much of a scene, since the nostalgia factor has sorta given way to outright piracy masquerading as homebrew, and other issues. I’m getting there.

M: My bad.

djp: Anyways I was a news poster at retrogames.com and was doing my own little emulation-themed comic strip called “OverClocked”, which poked fun at the emulation scene. Believe it or not, there was a lot to poke fun at, although it was also just an excuse for me to get better at Photoshop and 3D Studio MAX (I can’t draw – comic strip was all 3D).

M: Don’t feel bad; I can’t really draw either.

djp: Around that time retrogames.com was covering news about the occassional Commodore 64 remix, and indeed there was at that time something of a scene for those doing primarily electronica arrangements of C64 music. I loved that idea, but I wanted it to be all games, from all systems, in all styles of music.

M: A noble plan.

djp: So I sat down and started doing VGM arrangements on my ASR-10, in my parents basement. I did Phantasy Star III and Shinobi, in two different styles, and decided to start a side project to my comic strip, and call it “OverClocked ReMix” where I would post my own game mixes as well as others’.

M: Including a really strange Bubble Bobble one.

djp: Indeed.

M: And from there, the site grew and expanded into what we know today, right?

djp: That’s the long version of that story, but essentially a series of events combined to get me interested in electronic music and emulation/retrogaming, and those two interests coalesced when I started this side project. Which, yeah, eventually grew much bigger and became my primary focus.

M: And it’s a great community, if I do say so myself.

djp: Thanks.

M: Hey, it’s the truth. After all, OCR gave birth to VGMix, and from there, Dwelling of Duels… Or something like that, right?

djp: Hmm, I have no idea how DoD came to be, but OCR certainly predates both of them.

M: Well I figured since DoD is hosted on VGMix… And I thought I read that VGMix was born out of some discontent members from OCR…

djp: It wasn’t always hosted there, AFAIK, but like I said, OCR was certainly first.

M: I know this. 2000, and it’s been a great 10 years since…

djp: There are a couple versions of that story, but that’s certainly one way to put it. It’s been a busy 10 years, that’s for sure, and we’ve been online & growing for all ten of them.

M: 2000+ remixes, 17 albums, hundreds of members… And an inspiration to many, myself included.

djp: Glad to hear it.

M: Are there any tracks you’ve done that you’re more proud of or like more than the others?

djp: Sure, I think Sonic ‘Love Hurts’ is a mix that’s stood the test of time, and Zelda 64 ‘Pachelbel’s Ganon’ as well… those were both made on my Yamaha Motif, which is what I replaced the ASR-10 with.

M: Are there any remixers that you’d like to collaborate with in the future?

djp: I definitely wanna do something w/ Sixto, and I’ve already got an arrangement in mind that would be perfect for katethegreat19 to sing on.

M: Well I’ll let him know, since I’m his unofficial secretary now…

djp: Heh, he already knows – shooting for a style similar to 80s rock band The Cars.

M: Sadly enough, I know who they are, and I can’t wait.

djp: Hey, great band. Actually Trent Reznor mentioned in a Keyboard interview a long time ago that they were an influence for him, the way they blended synths & guitars.

M: Hey, those free magazines just came in handy!

djp: Yup.

M: Anywho…. Any tracks you’d like to remix in the future?

djp: Yeah, I’ve got several WIPs at various stages.

M: I assume you have a backlog of other tracks too?

djp: First out of the gate is probably gonna be a ReMix from the PSP game Crush. Really awesome puzzler.

M: Sweet!

djp: Besides the stuff I already have WIPs for, I also have some project obligations for Dragon Warrior, Mega Man X, and FF9, so I’m keeping busy.

M: You’re always busy.

djp: Very true.

M: Do you have a favorite track from a game?

djp: Not really… I mean, I get asked that a lot, and music is really apples and oranges, I find it hard to rank overall soundtracks, much less individual songs.

M: In that case, are there any particular tracks that stand out in your mind moreso than others?

djp: “Small Two of Pieces” from Xenogears is what I sometimes say, just so I’m not copping out.

M: I don’t qualify that as copping out; I qualify that as not having a favorite because you may or may not like it all equally, or are smart enought to not play favorites. Do you have a favorite video-game composer?

djp: I don’t think in terms of games as much as I do individual songs… if trying to come up with my favorite game composer, I’d go by the number of songs I absolutely love and that I think work perfectly in the context as well. At the moment, using those criteria, I’d probably say Koji Kondo, but it could be [Nobuo] Uematsu, [Yasunori] Mitsuda, or [Yuzo] Koshiro depending on the mood I’m in.

M: That actually describes how I feel at times regarding this… Final question. What do you enjoy most about remixing?

djp: I’m very melody-centric, so I choose my source material and my overall approach with a focus on that. I think the best part of ReMixing is finding that one note, or passage, when if you change an interval or add a counter-harmony or modify the rhythm, it just makes sense and feels natural. Sometimes, when arranging music, you can end up fighting against a source or struggling with it to take it where you go, which is not the worst thing in the world, but it’s much more enjoyable when things click and fall into place and you can get the ideas in your head turned into music that mirrors them.

M: I have the ideas; I just can never transfer them properly…

djp: Yeah I think that happens to even the best arrangers/composers… Until we get neural brain hookups that can seamlessly translate thought into sound, we’re stuck with making music the hard way. But the hard way is often pretty fun, as it turns out.

M: I know; I’ve made one track myself. It sucks, but the fact I actually went through and made it… That is enough to keep me satisfied

djp: Groovy. Got what you needed? I gotta run.

M: Yeah. Thanks for your time!

djp: No problem.[/EXPAND]

You could find his page on OCR here: Artist: djpretzel (David W. Lloyd), or you could just go to OverClocked ReMix and check out the wonderful community he has founded. This was tough for me to do; tuning out the fangirl EEEEEEEEEEEEEEEEEE is difficult, but I managed to do it for the most part. Stay tuned next time for a review of Rocked ‘n Loaded. I should get it sometime next week, so patience is key, people! Until then, game on!

I recently realized I stole that from Joe Santulli, former writer of Collector’s Closet in Tips & Tricks… if you see this, Joe, I hope you don’t mind!

In Retrospect: Mirby’s Year in ReView

As another year comes into place and the one we just finished slowly slinks into the past, so too comes the time when Mirby must stop being lazy and start writing articles again instead of letting the release dates of albums fade into the obscuring mists of time. With a new year comes new articles, and there’s no better article to bring it in than a retrospective of 2011. A lot of things happened this year, even more than in 2010, so I’ll keep it brief. And so, here begins the retrospective.

ReMix: ThaSauce kicked things off on January 4 with three mixes; two from the Sonic games and one from Super Metroid. OverClocked ReMix posted their first mix of 2011 on the following day; this one was a mellow rock track from ilp0, remixing “Gold Mine” from the SNES game Wild Guns. With the mixpost came a call from djpretzel. “If there’s one theme I’d like to personally endorse for 2011, it’s ReMixing unmixed games.” We’ll see if his endorsement held up through the year. And then, on the tenth of January, the world got… The Answer.

THE ANSWER: An Armored Core Tribute Album by Mattias Häggström Gerdt

No, not the self-help book, the Armored Core Tribute Album. Mattias Häggström Gerdt headed up this album, featuring Jillian Aversa and DragonAvenger as well. And then, on January 27th, SEGA called OCR out for having zero SEGA Pico remixes.

On February 3, OCR posted their first Pico remix courtesy of zircon; it was a mellow mix from Tails and the Music Maker. Just four days later, Heroes vs. Villains was released. Pitting the Bad Dudes against OCR regulars, it took hero themes and villain themes from various franchises; OCR took the heroes and Bad Dudes took the villains. The result was a delight; the pairs of tracks work well on their own, but combined creates a melodious melee, one where each track plays off its companion. Near the end of the month, another original soundtrack was released on OCR, this one for Missile Master Episode 1: Invasion; it was composed by Kunal, one of the Bad Dudes. Fitting for the other album release that month.

March started off immediately, with the long-awaited Pokémon album, The Missingno Tracks, dropping on the first. Paying tribute to music from the series so far (except for the then-unreleased Black/White), it was two discs of remixes ranging various styles. On the 25th, OCR released another pure Joshua Morse album, this one for the Mega Man series. Entitled The Robot Museum, it took a single track from each of the first 8 games (along with the Data Base Accessed theme from Mega Man and Bass), and got the JM touch applied. Finally, on March 29, Benjamin Briggs released his Attention Deficit EP, an eclectic mix of styles all containing his chippy touch.

April started off with another OCR prank, this time a “reveal” of the full year’s album lineups, totaling thirty-eight new albums. Some gems included “Hers – Female Character Themes by Female Artists,” “Up, Up, Down, Down Lower – Porn Grooves of Game Tunes,” and “Beyond the Beyond – Beyond the Beyond the Beyond,” among others. Alongside the revelation of all of OCR’s albums for 2011, ThaSauce released the soundtrack for Fasto the Speedhog 2. The long-awaited follow-up to the original Fasto the Speedhog, it blew away listeners, many preferring it to the soundtrack for Sonic 4: Episode 1. In more realistic news, Sonic the Hedgehog: The Sound of Speed was released on the twelfth, completing the trilogy of Sonic albums on OCR. Though it was a single disc, the entire album was full of gems. Or should I say… emeralds?

May was a relatively quiet month. Support OCR Month, which usually happened in April, got off to a late start and carried into May. Though the goal was set at $5,000, people went abobe and beyond to bring the total for 2011 to an amazing $7,514! Incredible rally from supporters to get that much to OCR in just a month. halc released his Pixel Perfect LP on the 16th, which fit perfectly with his EP from the previous year. Together, the two create a complete album, and a good one too!

Malcos releasing his It Started in 2012 album in June. Equal parts orchestral and electronic, the album takes the listener on a quest as it details future events that will occur in a universe separate from our own. And while not strictly music-related, everyone’s favorite person to blame Liontamer AKA Black Dynamite and his long-time girlfriend Paige became engaged this month as well. WillRock also released his own EP on the 19th, entitled Refractions of a Dream. Loosely inspired by Lewis Carroll’s classic “Alice in Wonderland” and possibly also “Through the Looking Glass,” the album is comprised of some pretty trippy songs. Seriously, I blame this album for all my sleeping problems (not really). Also of note was the general public’s introduction to the OverClocked Plaid Muffins, through the mixpost of “Ska Buffet (All You Can Eat: Clean Version)”, a clean cut of their track on the upcoming Milky Way Wishes album.

July may not have kicked off with a “Four for the Fourth” as in 2010, but it give us NiGHTS: Lucid Dreaming on the fifth. Worked on with love for the game, Stevo Bortz, aka Level 99 or he of the awesome beard, the track featured two discs that took the listener on a journey through the game. Except guided by music instead of some flying jester. This was also the first album I reviewed without being familiar with the source material; doesn’t really matter, as the album is fantastic either way. Also in July, YouTube favorite FamilyJules7x began a hiatus from his weekly game music guitar covers; after a year of releasing a song weekly, he felt the need to relax. He ended Year 1 with a cover of the Super Mario 64 Credits theme.

August happened to be Metroid’s 25th anniversary, so a bunch of Metroid music was released. First it was Harmony of a Hunter on the 7th, and then Theophany’s Crystal Flash EP later that same day.Shnabubula and a friend also made a tribute song for the anniversary along with a video, which was later featured on IGN. The song itself was posted on the 12th. On August 14, Mazedude revealed his self-proclaimed opus American Pixels, the long awaited follow-up to 2006’s American Album. It will remix a bunch of songs from American composers, including Jake Kaufman and Danny Baranowsky. August 15th brought the release of Amphibious’s debut EP, Oceans. A soothing aural trip into the ocean, through its deeps, and back out once more, it was an excellent effort. Nario released an EP on the 19th, entitled More of Me. A chippy mix of a bunch of different songs, it’s a rather nice listen on the whole.

Then in September, Danimal Cannon released a video. It was a rather hilarious video (explicit too, I think), but it led to a bunch of people calling him out as racist and homophobic. The best part about all the hate? The video itself was making fun of rap, and thus was created specifically to mock those who’d complain. On the 7th, an album that often had questions about its status asked was finally released. No, it was not FFV: The Fabled Warriors – WATER. Instead, it was Mega Man 9: Back in Blue. The song arranged the majority of the soundtrack. Unfortunately, all the songs on a Mega Man soundtrack are rather integral, especially the stage themes. And this album completely neglected to have a Concrete Man remix. Sure, there were two Jewel Man mixes, but no Concrete Man.

This was even referenced in the album’s trailer, and remedied shortly thereafter with Rockin’ Sockin’ Cinder Blockin’ – A Concrete Man Remix EP. Spurred on by this grave injustice to the most concrete of ‘bots, DarkeSword arranged an emergency mixing round. Calling on all mixers via the forums, DarkeSword challenged everyone to make a mix in one week’s time. The album was posted a week thereafter, album art and all. A great tragedy was indeed averted (and the also neglected Castle of Evil got a mix from Jason Covenant, formerly known as Prophecy.) Jimmy Hinson, aka Big Giant Circles, also released a chiptune album on the 12th, entitled Impostor Nostalgia, with virt’s Bloodrayne: Betrayal Official Soundtrack released through Ubiktune the following day. Shnabubula also released his Game Genie album, a marvelous collection of original songs. The Binding of Isaac was also released at the end of September, with a soundtrack by Danny Baranowsky. The style was similar to his Super Meat Boy soundtrack, which is to say it, too, was excellent.

October was nowhere near as busy as the previous month (though that was mostly due to Concrete Man’s omission), but it was a good month nonetheless. The tenth heralded the release of Super Dodge Ball: Around the World, another of OCR’s albums that had been in the works for several years. It’s never planned that way, but there’s a few where that has happened (such as 2010’s Threshold of a Dream or 2009’sSummoning of Spirits). A lot of great tracks were to be found here, including two mixes of the Versus Play theme (appropriate for the 2-player motif of versus play itself). And on Halloween, the oft-loved Castlevania mix “Juese Belmont” finally made it to OCR. Albeit it was by Shael Riley and the Double Ice Backfire (who covered the song as part of the Kickstarter campaign for their album “Ultimate Songs from the Pit”) and not the original Disk Mastah Smokabitch. Longtime OCR members may say otherwise though, and for good reason.

November kicked off with “Cover Your Light,” a remix of the main theme of the Commodore 64 game Deflektor. OCR had been holding it for the German hard/glam rock band Zero Division since August of 2010, wishing it to be released after their latest album was released. However, since that took longer than expected, this mix sat around for 15 months. It’s fantastic, and sounds just like it was ripped from the ’80s. The 6th heralded the release of Ultimate Songs from the Pit, the album of which the Kickstarter campaign that produced the “Juese Belmont” mix mentioned above was for. I hope that made sense…

The first R:TS mix of the year saw release as an OCReMix on the 17th, giving JH Sounds his first mixpost and Cyril the Wolf another one; the mix is an emotional acoustic rendition of Final Zone from Sonic 1, entitled “Finality (Radio Edit).” It’s an edit from JH Sounds’s album Hedgehog Hysteria, releaed in 2010. On the day of release for the latest Zelda game also came a surprise album: 25YEARLEGEND: A Legend of Zelda Indie Game Composer Tribute. Released on the 22nd, the album took composers of various indie games and mixed them with songs from across the entire franchise and its 25 years of captivating minds of all ages.

Roots by Danimal Cannon

Danimal Cannon started December off with the release of Roots, a collection of chiptune originals. He was even nice enough to include the project files so that others could experiment with them. OCR released BadAss: Boss Themes on the 6th; this album was just boss themes from a bunch of different games, mostly rock and metal but with a great orchestral track and a couple others too. This is also only Volume 1; the Volume 2 thread’s already up and running in the projects board. The Bad Dudes released another album on the 20th, the Metroid Arrange 25th Anniversary Album. I’m working on getting a copy of this to review with the other two for a Metroid Triple Review, don’t worry. Also released on the 20th was the long-awaited Wild Arms: ARMed and DANGerous. This album took the the soundtrack of Wild Arms and arranged it in a multitude of styles, all of which worked wonderfully for them. And on Christmas, ProtoDome released his album BLUESCREEN, a follow-up to June’s BLUENOISE. This begs the question… is this the dangerous formula he saves Christmas with? Possibly, but it’s awesome regardless of that. As for the theme DJP set at the year’s start… I think that with all the albums released, it was more than met.

December also happened to be Reviews Month at OCR. The premise this year? OA had attained the Power of the ReMix and was poised to destroy OCR. Thus, King djpretzel and his ReMix knights had to review mixes to deal damage. Each remix dealt 50 damage to him, but each remix OA wrote healed 50 HP. Rexy and Bahamut annihilated OA, with a lot of help from many other members. However, that was but OA’s first form; the ground began to rumble… and then his true form awoke. A tentacled beast bearing the facial likenesses of other judges (including Jooj-cat) revealed itself and challenged the community to review 200 tracks to finish him off. Everyone kept doing their best, and I even got involved, doing 16 reviews a day on the 23rd and 24th, and then 16 more on the morning of Christmas. By Christmas night in my time zone, Final OA was down to needing a mere 20 reviews to finish him off. So I took the initiative and reviewed 20 more songs (bringing my total to 36 for that day alone; 78 total) to finish him. What were the spoils of battle, you ask? Well for every review written, a raffle ticket would be entered to win one of three $35 eStarland gift certificates or one of three custom avatars on the OCR forums. Rexy finished the month with a grand total of 200 reviews, and Bahamut with 118. It was a noble effort from all!

And now we find ourselves in 2012. The final tallies for the previous year are 206 mixposts and twelve albums on OCR, and thirty-nine mixposts for ReMix: ThaSauce. That’s twenty-one more songs and four more albums than 2010 for OCR, and nineteen fewer for R:TS. Regardless of that, there’s plenty more to come, just as there is plenty I’ve missed (I know for a fact there’s stuff I haven’t mentioned here). If you know of something else great from 2011 that wasn’t mentioned here, just post it in a comment! It was a wondrous year for the community, and I know that 2012 will be even better! So until next time, game on!

Triple Review Number Two: Amphibious, Nario, and Joshua Morse

Time for another triple review everybody! In this edition, three phenomenal albums will be reviewed; two original, one remix. What are they, you ask? Well, I’m glad you inquired as to this. They are Amphibious’s Oceans EP, Nario’s More of Me, and for those who thought I’d forgotten it, Joshua Morse’s Robot Museum. See, I didn’t go straight from The Missingno Tracks to The Sound of Speed! Anyways, all three shall be reviewed in this one article, by me, Mirby, your one-stop shop for multi-reviews! You can’t find them anywhere other than ThaSauce! And my website… but still. It’s an exclusivity thing, you see? And now, to the reviews!

AMPHIBIOUS – OCEANS

1. Plunge     2:59
This starts off very aqueous, and some percussion comes in at about 0:10. Melody at 0:27. More percussion at 0:37. Keys at 0:47 or so. I’m sensing a pattern here. I feel like I really am plunging here, like I had my Wailord use Dive or something. Another instrumentation at 1:44 or so. The end is near with a reprisal of an earlier part at 2:30.

2. Pelagic Fortress     3:00
I’ll be honest, I’m not sure what pelagic means, but it’s probably something good. Starts off rather ambient, then kicks in at 0:24. Nice melody at about 0:56 or so. Great whistle-thing at 1:18. Breakdown at 1:40 or so. It starts to come back at 1:47. The usage of echoes really gives this album an oceanic vibe; fitting for the title, and the artist’s name. It starts to fade out at the 2:30 mark, very gradually.

3. The Azure Deeps     5:18
Did we enter a deep sea trench here with lava bubbling up from the asthenosphere? I don’t know, but it sure starts off mystical. I’m suddenly reminded of the Serpent Trench from Final Fantasy VI, but just because what I said and not the music. It’s very very ambient until 0:45 when a melody comes in. Very atmospheric. 1:30 brings in some bass, breaking up the ambient background for about 14 seconds. More keys at 1:55 or so. This reminds me of Dave Wise’s infamous “Aquatic Ambience” from the original Donkey Kong Country, both in its vibe and general watery feel. Especially at 2:30. This could very well be a tribute to that track, and that’s a very good thing. It keeps building and building… it feels just like exploring an unknown sector of the sea floor, which is very possible since we know very little about our own oceans. I hope they’re as awesome and mystical as this; I’m loving this vibe. Nice chillout music. 4:15 or so brings in more keys and a reprisal of the original melody back at the 45 second mark. From here it slowly fades until the end.

4. Resurfaced     4:41
Unlike the previous tracks, this one starts off almost immediately with a melody. 0:20 brings in an awesome rhythm. This one… gives a vibe, a vision of ascending back to the surface, to the sunlight and fresh air. 1:05 has nice synth usage. 1:23 may very well be the moment of breaking the surface, what with the sound effect used there. It’s very very calm and mellow until 2:01 when it starts to build up triumphantly. 2:25 brings in a rhythm that just adds to the victorious theme. It’s like a credits theme; once again, my mind returns to the Donkey Kong Country soundtrack, but this time it’s Donkey Kong Rescued from DKC2 And it’s only reminiscent of them because of the triumphant feel present in the track, the general HELL YEAH I DID IT vibe present. 3:53 keeps this feel going. The end begins at 4:27. Fantabulous work, Amphibious!!

NARIO – MORE OF ME

1. gNARly     3:18
Cyril told me recently that this song is the result of a Double’s Dash Compo between him and Nario; sounds good. Nice and chiptacular. And not gnarly in any way, shape, or form. It’s rather groovy. 0:52 brings in a change-up in speed. I feel like I’m running around in a pixelated wonderland. Especially at 1:37 when the hasty rhythm returns. Breakdown at 1:58 or so. Back to the rhythm, but with a key change, at 2:37. Another keychange at the three minute mark, to the end.

2. This Pain Is Too Much to Bear (And Screw You, Too)     3:30
I like the name, it makes me laugh. It’s like THIS TITLE IS KIND OF EMO AND SCREW YOU FOR MENTIONING IT. Nice usage of panning at 0:30. Another hasty rhythm follows shortly after. Nice work here, Nario! You know, it’s nice to talk about Nario without there having to be a dance pad mentioned somewhere. Slow part at 1:25 or so, that builds, and the panning is still in effect. Pause at 1:58, with what could be the pause screen melody right after. 2:21 shows signs of life in the track as it starts to build back up piece by piece. And another piece at 2:33, and then back to full force at 2:43 with a chipsolo. 3:05 brings the rhythm back once more, and keeps on building on that until the end.

3. Drive-In Dance Club     3:35
Ooh, a drive-in dance club! Wonder if they have dance pads here… oh wait. Anyways, aside from the jest, this has a groovy rhythm right off the bat. 1:04 shows a possible change-up, and it keeps on taking this path until 1:36 with a slight breakdown. It’s something different, that’s what’s important. 1:52 has a chipsolo. 2:07 adds a melody in the background to the chipsolo rhythm. 2:23 adds another layer to that melody. Slight switch-up at 2:53 or so, signaling the impending end. This impending end begins at 3:25.

4. Chips of the Penguin     2:30
I didn’t know penguins liked chiptunes. Regardless, this does have a slightly frosty vibe to it. Switch-up at 0:49, and back to the norm at 1:10. Nario is great with his chiptunes, that’s for sure. This sounds just like something I’d hear in a classic game from yesteryear. Or Game Center CX aka Retro Game Challenge… which amounts to the same thing, really. The end starts at 2:27.

5. Chilled Pop Cherry Soda (8-Bit Mix)     2:24
It says 8-bit Mix, not one sound mix. But another sound gets added in quickly, and 0:20 puts one more in, and 0:30 puts one more in. 0:47 shows off some melodius meanderings. 1:32 returns to the normal melody after a brief chipsolo. This continues until the end. Nice track there.

6. Ghostbusters Have Sex With Schala at a Strip Club     3:42
This could be one of the strangest song titles I’ve ever reviewed. Isn’t Schala like… underage? I mean sure it was 12,000 BC but still! Starts off simple, but slowly builds until 0:42 when we have chipdrums. 0:52 gives us some melody. Nice layering at 1:20 or so. Breakdown at 1:48 or so. More layering at 2:02. It’s building and building and building… very nice work with the atmosphere, Nario. Random speed change at 2:42. It’s almost like a completely different song! It stops at 2:56 or so, and picks back up at about 3:08. The end is near at 3:25, when the finale begins.

7. Hands in the Air (feat. cyrilthewolf)     3:19
Ah, Cyril. Let’s see what you contribute to the chippiness that is Nario. Starts off simple, but some vocals come in at 0:30. Nice work, Cyril, beautiful! And the chiptunes work perfectly. Chorus at 1:02 or so; it all comes together beautifully. More chorus at 1:48. Also, I’m putting my hands in the air sooo… Bridge at 2:18. Also, isn’t putting your arms up in the sky what every party member in the first six Final Fantasy games did after every battle? Great work! That was wonderful!!

JOSHUA MORSE – THE ROBOT MUSEUM

1. Thunder Beam (Mega Man – Elec Man Stage)     4:10
This track always was pretty chill… But JM makes it sound like elevator music. And I mean that in a good way. Snapping is mandatory for this track, I’m telling you. A slight breakdown at 0:58. More source at 1:28 or so. Another brief solo at about 2:08. Breakdown at 2:33 or so. The end is near at 3:54.

2. Air Shooter (Mega Man 2 – Air Man Stage)     4:20
Oh, Air Man. Contrary to popular belief, you can in fact be beaten. Ooh, nice bass at 0:14; sounds like more standard JM funk is the theme for this track. The bass really bumps in this track, something I’m really enjoying. Guitar at 1:04 taking on the source. After this, I’m gonna have to listen Bramble Reprise. Ooh, solo at 1:54. Heh, I bounced too much and my computer almost slid off my bed. Back to source at 2:38 or so. Epic bass solo at 2:56. Those are words I never thought I’d type, but here they are. And better yet, this bass heralds the end of the track, with more source at 3:28. The end is near at 4:04.

3. Spark Shock (Mega Man 3 – Spark Man Stage)     4:50
Spark Man’s stage always annoyed me; too many holes with too many floating enemies above them ready to knock you down them. The music was solid though, and JM’s take on it is just as firm. Starts off muffled a bit, a la 50’s radio, but at 0:30 true JM flavor drenches the track. More source at at 1:31. Seriously, who would’ve thought that all it took to spice up the classic tunes was some of Joshua Morse’s signature funk? 2:31 brings in the solo. Just thinking, I would so want to hear a collaboration between JM and Mustin. That would be pretty awesome. Back to source at the three minute mark. Piano solo at about 3:30. It morphs into a funky free-for-all that fits in fantastically. But afterwards, the end of the track is quite close.

4. Dust Crusher (Mega Man 4 – Dust Man Stage)     4:23
And now for a more obscure theme. Most people like Pharoah Man, but Dust Man is cool; he’s the one who got an EXE counterpart! Starts off calm with a very basic rhythm, but at 0:42 the source kicks in with a hollow feeling. 1:45 brings in a decidedly epic part that quickly gives way to another brief bass solo. More source at 2:13. Another calm spot at 2:30, but it gives way to the solo right afterwards. At 3:17, you can tell the finale of the track is quite close. 3:43 brings in more source. It slowly dies at 4:14.

5. Power Stone (Mega Man 5 – Stone Man Stage)     4:14
Stone Man, oh Stone Man. You have a wall you can walk through in your stage! Great level design and a great tune! The source kicks in at 0:36. Epic guitar solo at 1:07 or so, followed by another solo. Source returns at 1:52, with epic guitar throughout. Calm spot at 3:08, but it gives way to another solo that heralds the end.

6. Yamato Spear (Mega Man 6 – Yamato Man Stage)     4:37
Ooh, what a vibe right off the bat. I liked how Yamato Man had the rivalry with Knight Man and Tomahawk Man. But he got named JapanMan in EXE sooo… Then again, Tomahawk Man became TmhwkMan. Source at 0:37 or so. Groovy and funky, with great source usage and ethnic feel to it. But that quickly gives way to the funk. Everything gives way to the funk; such is the way of funk. Breakdown at 2:29. Source returns at 3:00. This is phenomenal; Mega Man ain’t ever been this sexy! The end is near at 4:20 or so.

7. Slash Claw (Mega Man 7 – Slash Man Stage)     4:10
I once replaced Slash Man in a Famicom-styled rendition of Mega Man 7 with my custom Robot Master, Wombat Man. The music remained, of course, as did the jungle stage. Starts off with the lesser-known tropical funk, and at about 0:50 piano comes in with source usage. Slight breakdown at 1:31 that gives way to the source quickly after. This is a great take on the track; solo at 2:50. Back to source around a minute later, and it ends suddenly.

8. Astro Crush (Mega Man 8 – Astro Man Stage)     4:12
I still haven’t beaten Mega Man 8, but I did get to the tower stage where you fly around. Think it’s the third one. Regardless, funky to begin with and source comes in at 1:15. 1:45 amps up the funk factor like the funk in the air at Otakon, if reports I’ve received are any indication. Solo at 2:08 or so. Back to source at 2:56. What a groovy rendition of the track. Nice rhythm to end the track.

9. Data Base Accessed (Mega Man & Bass – Data Base)     3:31
Aww… I’m sad that this is the last track. But hey, the Data Base is cool. It’s what made Dr. Light canonically a douche. Seriously, his Bad Point in his profile is Douchie. Anyways, a nice mellow track; works great as a counterpoint to the rest of the album. In fact the mellowness of this and Thunder Beam work as bookends, preventing the funk from spilling over into the rest of your music library. Source is used throughout. This is just nice and mellow… how I like it. There’s really nothing of note aside from the general awesomeness of the song.
CONCLUSION
So in this review, I’ve got two albums that were released quite recently, and one that’s been out since March. I’ve been meaning to get around to Robot Museum for a while now, and I figured why not throw it in with the other two? It’s a single artist album, so the formatting would remain the same. And it worked out. This triple review was also awesome for the fact that all three albums are of completely different styles. Amphibious’s is a nice ambient rhythmic album, Nario’s is a chiptune masterpiece, and Joshua Morse’s is a funkadelic ride throughout the classic Mega Man series, sans 9 and 10. And in light of recent events regarding Mega Man, someone needed to give the Blue Bomber some love.

In summation, Amphibious’s freshman effort was well-done; I hope to hear much more from him in the future. And I hope to get lost in fantasy with the aid of his music once more. As for Nario’s album More of Me, well… It’s Nario, so what else can I say? If you need to know more, just look at the album art. Enough said. And lastly, Joshua Morse’s The Robot Museum. As I said in the review, Mega Man ain’t ever been this sexy. And, once more, enough said. All three of these albums are phenomenal, and while some may already have The Robot Museum, Oceans and More of Me are well worth a listen as well. Get them as soon as you are able, and until next time, game on!

Triple Review!!! Benjamin Briggs, ProtoDome, and WillRock!

She’s done the normal single review, she’s possibly created the double review… what will Taylor Brown do next to top herself? Nothing but the logical evolution of this series. Much like how Pokémon Black and White introduced Triple Battles to the series, I shall now attempt to fuse the two into a new thing. And there’s nothing else to call it but… THE TRIPLE REVIEW!! And no, this is not just a hasty way for me to clear my backlog. Maybe. Regardless, in this edition I shall review Benjamin Brigg‘s Attention Deficit EP, released much earlier this year; ProtoDome‘s BLUENOISE, also from earlier this year; and WillRock‘s Refraction of a Dream. All three of these come from wacky people well-known around the community who are quite talented in their musical stylings, and much like fine wine have only improved with age. So, without further ado, I present to you… THE TRIPLE REVIEW!! Woohoo!

BENJAMIN BRIGGS – ATTENTION DEFICIT EP

1. Too Soon – 4:06
Starts off pretty nice… nice rhythm. 0:17 brings in some more melodic parts. At 0:32, it all changes, and by 0:40 the main meat of the track kicks in. 0:55 brings a brief breakdown. 1:20 or so brings in a change with Mario fireball sounds keeping rhythm. Nice idea there, chth. It starts to come back together at about 1:58. Chippiness at around 2:20. The fireballs fade away at 2:30 or so. Another breakdown at 2:40 or so, followed by another buildup. 3:18 brings in a pretty cool effect that keeps the track going. Much like the title of the album, these instruments keep changing as rapidly as an ADHD kid’s focus of attention. Ends with racecar sounds.
2. Benji Needs A Lawyer – 3:47
OBJECTION! Oh wait, my bad. Starts off with the basic rhythm, and 0:16 brings in another layer intermittently until about 0:34 when another layer is added. 1:04 brings in the bass. 1:20 brings it all together. This is a good track; makes me start to move and groove. 1:48 brings in some nice chipchimes. Remember, I’m now using chip- as a prefix. Nice mixup at around the 2:10 mark, followed by a slight breakdown and solo at about 2:44. Chippy awesomeness right here. Breaks down at about 3:15 in preparation for the end. At 3:35, the end is definitely near.
3. Troll 4 Life – 3:51
The previous track flows right into this one. Nice chippy effects at 0:35 or so. Even cooler ones at 1:04. This track seems to be just a rhythm with random sound effects, which is fine by me. It proves me wrong at 1:31 with some melody. Johnny Bravo sampling at the 2 minute mark! Okay, this track is now about 500% more awesome. Solo at 2:32. Reminds me of the old Sonic tunes a bit. It starts to fade out at 3:20. Beavis and Butthead sampling at 3:40.
4. I Can Has This Dance? – 3:55
No, you can no has this dance, chth. But you can has a review! Great usage of sound effects again; in this case, it sounds like the Mario 3 death sounds, both the enemy and Mario’s sounds. The main melody slowly builds in the background until 1:07 when it explodes in awesomeness. 1:40 brings in another layer of instrumentation, and 1:48 throws one more on top. It’s a beautiful haunting melody, that almost reminds me of Lavender Town from the original Pokémon games. 3:04 brings a gradual fade, with the sounds of Mario coming back to the forefront.
5. Love The Game – 3:51
Starts out awesomely. Nice ambient howl-thing at about 0:24. Think I heard this same instrument in VVVVVV’s soundtrack. Breakdown at 0:54. Chipchimes in the background sound great. It all explodes at 1:32, bringing a much fuller soundscape. Slight breakdown at about 2:08. Buildup at 2:18, which explodes at 2:30 with singing. Is this chth himself? I think it is. Not too shabby, even though I think I heard a faint hint of autotune. More howl at 3:05. This heralds the final part of the song, which starts to fade out at 3:34.
6. I’m Nobody (feat. Cornelius Rawness) – 2:54
And now for the final track of this album, which starts out with rough and muffled chiprhythms. At about 0:20, singing comes in. It’s pretty good; I’m enjoying it, and the effects help it fit right into the atmosphere of the track. Great writing; not many songs use “codependency” in their lyrics. The main music is pretty good too; well done. 1:46 brings in Cornelius’ part. Nice usage of the Sonic sound effects. 2:24 brings the chorus back. “I’m nobody, I’m nobody, I’m nobody… at all…” Finale at 2:46. Great work, Ben!

PROTODOME – BLUENOISE

1. Hello World. – 1:07
Atmospheric!! More atmosphere at 0:31. Nice finale at 0:57.
2. 9am Skies. – 2:21
Did I just start listening to an Animal Crossing song? 0:15 shows that I didn’t, with a mix of Proto’s chip mastery and jazz stylings. I don’t think anyone else could do chipjazz quite like ProtoDome. Nice melody. Slight breakdown at 1:18, and another 1:27. This is reminding of Pilotwings now. Another solo at 1:51. The end is near at 2:07.
3. Blueberry Jam! – 2:17
Nice rhythm to kick it off. 0:17 brings in more music. He really is jamming right here. No sign of blueberries, but this is a nice jam. 0:43 or so brings in a breakdown, which ends at 0:57. The chippiness of this song is epic. A change-up comes at 1:26 or so. Breakdown at 1:48 or so which heralds the end.
4. Bitmap_Blues. – 1:56
How many songs do you know of that use underscores in their titling? I can only think of this one and a few on Reanimation. Ooh, jazzy! This is soooooo 8-bit, I’m loving it. Nice work at 0:36. I want to play an NES game with this music. And just pause it so the music plays indefinitely. Nice solo at 1:20. The end is in sight at about 1:35.
5. Heat Death – 2:54
IT BURNS!! IT BURNS SO GOOD! If I died in a fire, this is what I’d want to hear in my last moments of consciousness. Nice job setting up the atmosphere. 0:30 brings in chippified vocal samples. Breakdown at about 0:58. This is such an ethereal track, it’s beautiful. Chipvox comes in again at 1:24. Beautiful breakdown at about 1:48. Changeup at 2:04, which seems to bring in more real instrumentation. Chips return at 2:34 to bring in the end.
6. Her #0000ff Eyes… – 2:54
I think that’s… blue? Bumpin’ bassline, Blake! Chips at 0:24. Slight breakdown at 0:55 or so. Bassline remains quite prominent, and a nice key solo here. More chippiness at 1:14. Nice solo at about 1:38. This song has me movin’ around while reviewing. The rhythm is infectious. 2:29 brings about the finale of the track.
7. Zero-G Lemonade. – 2:09
And now for the finale of the album. How would Zero-G Lemonade even work? Would you float around with it and drink the suspended lemonade particles? Ahem, back to the review. Nice instrumentation in this track. 0:44 brings in a vocal sample stating the track’s name. Hard to hear but it’s there. Nice piano parts interspersed throughout this song. 1:43 replays the chipvox. 1:55 heralds the end of the song, and thus the album.

WILLROCK – REFRACTIONS OF A DREAM

1. Fatigued – 1:42
Ooh, ambient. I feel fatigued just listening. 0:27 brings in guitar reminiscent of Pink Floyd. Or at least, that’s how it sounds playing off the background music. Great work here, Will! 1:14 ends the guitar for a changeup that presumably sets the stage for the rest of the album.
2. Down The Rabbit-Hole – 2:24
Oooh, nice bassline. Nice chimes at 0:09. I like the increasing speed of the chimes, and how they stop at 0:30 for more ambience. OH GOD I’M FALLING INTO A HOLE!! A HOLE WITH WEIRD AMBIENT SOUNDS AND STUFF! Also weird voices at 1:09. This song is extremely weird; the visuals on my media player aren’t helping. I really feel like I just fell into another realm, one that is far different than our own. 2:08 brings in breathing. Not nearly as creepy as effects I’ve used before.
3. Pool Of Tears – 2:11
This album flows cohesively. Nice chimes and acoustic guitar. I’m glad that absurdity is over, fun as it was. Electric guitar at 0:33. Speed increases at 1:15 slightly before stopping seconds later. Bass picks up at 1:28. Nice rhythm at 1:48 that slows down as quickly as it starts. No doubt prepping the next track.
4. The Garden Waltz – 0:53
Kicks off immediately with what could be used as a game over effect. Waltz rhythm at 0:11. I never thought I’d hear Will make a waltz but hey. Should’ve been an epic guitar waltz. It ends suddenly at about 0:35.
5. The Caterpillar – 1:24
Bassline at 0:15. Building guitar that stops at 0:35 or so. Nice woodwind at 0:48 or so. Reminds me of Easton from the original Mario Land. The end comes quickly at about 1:16.
6. Tulgey Wood – 1:44
It flows right into this track that begins with piano. Slow, somber piano. It stops at 0:30 and replaces it with intermittent effects. Piano returns at 0:54 with a fuller soundscape. More effects at 1:22, straight from the ’80s. Chimes at 1:30 or so.
7. Lost – 1:44
It’s birdcussion! Piano kicks in almost right away with drums. Awesome guitar at 0:26 or so. Piano comes in at about 0:54, with woodwind shortly after. It ends at 1:40.
8. Don’t Step On The Mone Raths – 1:24
Will, it’s spelled “mome raths.” Eh, no matter. Trippy effect here. Is this the sound mome raths make when you step on them. This track is just full of ambience. It’s well done, don’t get me wrong. But there’s a lot of it.
9. Refractions Of A Dream – 2:06
Title track time!! This song is fuller than the previous, complete with synth rhythm almost right at the start. Guitar at 0:46. Guitar cuts out at 1:22 or so, only to be replaced by some more ambience. It slows down at 1:40 with more ambient sound effects. The last seconds set up the last track.
10. The Queen Of Hearts – 4:11
Nice rhythm to kick it off! Dramatic beat at 0:22. Chimes at to the rhythm, and 0:45 brings in chippy awesomeness!! Slight breakdown of the chippiness at 1:15 or so, only to return at 1:28 or so. This is a weird song, as it seems to end at 1:58, only to pick right back up. Screech at 2:14 brings the track to a halt. Guitar screech at 2:43. More trippiness follows. Honestly, I have no idea what is going on, but I’m a little scared. Seriously, great mind-trick performed by this track. Easton-esque woodwind rhythm comes in for a second, only to be replaced by ticking, and more ominous ambience. It ends at 4:08.

CONCLUSION
That… Well, I think the whole triple review thing worked out well. It was only 23 tracks, taking up a total playtime of less than an hour. First off, Ben’s album. I enjoyed it immensely, and it was a really fun listen. I hope that he comes out with more stuff like this in the future, because I loved it that much. As for Proto’s album BLUENOISE, it was more of the same from him. But that’s a very good thing, since it was full of really nice tracks that showcased his abilities with the chiptune style of music. Also, the track names were awesome. Lastly, Will’s album. It was… well, I’ll be blunt and say it was the weirdest album I have ever listened to, one I never thought I’d ever hear, and one that I don’t think will ever have anything even remotely similar to it. It really did mess with my mind a little, but you know what? That’s okay. The song titles obviously allude to Wonderland, and with that connection, I wouldn’t have it any other way! Excellent work, Will!
In conclusion, these three albums have been out for quite some time now, waiting to be heard, waiting to be reviewed. And it wasn’t until now that I decided I would review them. Now that I have listened to them and reviewed them, I’m happy that I did. All three showcase the artist’s talents. In Ben’s case, it’s paying homage to the classic games of yesteryear, when the technology on the system only allowed very few simultaneous sounds. For ProtoDome, it’s his talent to just keep creating wonderful music in styles he’s quite skilled with. And in Will’s case, it’s his talent to just create something off the wall, so outside the box it’s kilometres away. I think that’s what they use in Britain. Anyways, all three demonstrated that what they do, they do well. And it’s my sincere hope that they continue to do so in the future. I’ll be uploading new reviews every day this week, so stay tuned. And until next time, game on!!

Rise Up To The Music! A Review of DjjD’s Uprising

And now, with her inevitable return to the realm of reviewing, it’s Taylor Brown, alias Mirby!! Ahem. DjjD, alias Jakesnke17, he of the perfect end quotes, asked me to review his upcoming album for him. This would be okay, if it weren’t for the fact that he asked me back in February. It’s June now, and after a couple of months sans headphones, a vital device in my trade, I’m fully equipped and ready to clear the backlog of albums that came out in the intervening time. First up, it’s the truly long awaited review of DjjD’s album, Uprising!!

1. “Upon The Edge” 3:04
Starts out pretty nice. Nice rhythm, and some distortion comes in at about 0:15. I can’t help but groove to this song, and I’m not even a minute in yet! I hope the rest of this album is this epic. Slight slowdown at about 1:17. Rhythm returns at 1:45 or so. Some new melody comes in at about 2:22. Slowdown at 2:44 to prepare for the end twenty seconds later.

2. “Waves” 3:10
Oooh! Distortion! Sweet chippy distortion!! More headbopping ensues. Minor explosion at 0:38, and everything begins to return at 0:44, and builds from there. More instrumentation at 1:14 or so. More instrumentation at 2:00 or so. The end begins at about 2:36, and building begins at about 2:44 until it dies at 2:57.

3. “As Time Goes By…” 4:18
Nice echoing effects used here for the intro. Some humming comes in at about 0:15, more instrumentation at 0:30. Drums at 0:50 or so. Calms down at about 1:20. Some instrumentation returns at 1:48 or so. This is a beautiful track right here. Drums return at 2:13. The backing tracks complement the main part so well. Another slight breakdown at about 2:58, only to build back up slowly starting at 3:10 or so. Not by much though, as the final minute is quite mellow.

4. “Timeshift” 2:36
Drums kick in right away, no pun intended. Nice choice of instruments here. More instrumentation at 0:46 or so, and more at 1:01. Calm spot at 1:10 or so until 1:15, when instruments return. More calmness at 2:00 or so, continuing until the end.

5. “Just Hold On (Snkermx)” 4:26
Starts out right away, with drums activating at 0:10 or so. Some chimes kick in at about 0:36. Vocals at 1:20 or so. Definitely not Jake singing, and if so, that’s one hell of a talent he’s got. Small breakdown at about 1:55 until 2:14 when instruments return slowly. Chippy effects at 2:26. Harder drums at 2:32 or so. There’s a nice backing melody starting somewhere in the early 3 minute range. The finale builds up at 3:58 or so, and culminates at 4:18, with a fade to silence.

6. “Brazil (Snkermx)” 3:23
Solid drums, and the main melody really takes effect at 0:38 or so. Small breakdown at about 1:08. This track jumps around a bit between heavy  backing beats and nothing there at all. There’s also a melody strongly reminiscent of Metal Man’s Stage throughout. Slow fadeout starting at 3:06 until the end.

7. “Creepin’ Through” 4:00
Big backing beats begin this song. Instrumentation at about 0:22. Some melody starts at 0:38. More at 0:53 or so. After a small breakdown, melody returns at 1:38 or so. Small breakdown at 2:06. only to return and build up. Percussion returns at 2:18 or so. More melody returns at 2:53 or so. The end begins at 3:35.

8. “Future” 2:02
I see this track name and think of the Future stages from Crash 3, such as Future Frenzy. Starts at 0:10, with percussion at 0:22 or so. After a brief intro to a beat, everything comes together at 0:52 or so. A brief track, but a good one with a solid structure. The end begins at 1:48 for this one.

9. “Futile” 2:27
What’s futile? Reviewing this? I sure hope not! Anywho, beat starts out immediately, and some slight instrumentation at 0:14 or so, and builds in volume. Main melody at 0:38 or so. It all explodes musically at 0:52, only to briefly break down from 1:10 to 1:18 or so. The end is surely near at 1:54, and suspicions are confirmed at 2:07.

10. “All Robots Destroyed” 2:25
I was expecting a Mega Man game clear jingle, to be honest. Instead, there’s a track with an industrial jungle feel to it. Main melody at 0:31 or so. Some backing ambience at 0:48 really rounds out the soundscape, giving it a nice rich sound. Slight breakdown at 1:44, heralding the impending finale. Which starts at 2:04, with fading.

11. “Club Named – Chill” 1:48
And now for the shortest track on the disc. This is a very calm, chill track, as one would expect from the title. Some percussion at 0:54. More backing ambience at 1:10 or so. Slowly ends for the last ten seconds.

12. “The Storm is Rising…” 3:00
Hard beats here kick this track off. These are some heavy drums! The storm must be rising because of this rain dance here. Some ambience at 0:54 builds up slowly, and the drums lose volume at 1:03 or so. This is a very ominous-sounding track. I’m visualizing some people going to kill some other people in a thunderstorm right now due to this track. More instrumentation at 1:47. Very intense sounding. Returns to the percussive start at 2:25, and continues until the end.

13. “Terror and Relief” 2:46
I’m relieved that the rain dance is over. No rain, so something must’ve gone wrong. Eh, no matter, this next track is good. After an ambient beginning, some instrumentation kicks in at 0:32. Drums at 0:42. Some more orchestral stuff at 1:05 or so. Some melody at 1:26. The end starts to build at 2:25 or so.

14. “Deserted” 3:13
This song sounds very nice. I’m enjoying the instruments chosen for this. After the base is laid down, some melody comes in at 0:55 or so. If I was ever deserted somewhere isolated, I’d want this song to play mysteriously out of thin air. As background music. Breakdown at about 1:58. It all returns at 2:12 or so. The framework for the final seconds is set down at 3:01.

15. “Unknown Path” 2:52
Is the unknown path that fabled left turn at Alberquerque? Nice melody to start with here. Some orchestration at 0:32. This song just builds up, until 1:10, when it really begins. The percussion in this track is nice. More orchestration at 1:52. I don’t even know if orchestration is a word, but if not then it totally is now. The end begins at 2:10 or so, and slowly builds up until 2:36 when it all comes crashing down.

16. “Serene Chaos” 3:06
This sure starts out serene, but where’s the chaotic scramble of dissonance? Instruments kick in at 0:42. Sounds like something’s coming later in this song, the way the orchestration is building up. It slows down at 2:09 or so, but it still has a sense of something impending. Okay, I am dissapoint. There was no chaos in that song! REFUND! I DEMAND A RE-oh, wait. I didn’t pay for this because DjjD sent it to me. Next song!

17. “Forest of Life” 3:43
This has a nice natural feel to it. Some melodious chiming starts the song off, with orchestration at 0:20. Slight breakdown at 0:58 or so. It’s a true breakdown at 1:38, when the notes themselves become choppy, and are replaced by their 8-bit equivalents!! Talk about a downgrade, but in this case I think it’s a real boon. Chiptunes make everything better! And happier too! 2:35 kicks the instrumental bits right back up to their full-fledged selves. It starts to fade out at 3:36.

18. “Fall Has Come” 2:36
What fall? The fall of the Roman Empire? The Ottoman Empire? The season? No idea, but it’s fodder for a fantastical track. Melody at 0:32 or so, with orchestration at 0:45 or so. Percussion at 1:02. Slight breakdown at 1:48 or so. Some orchestration sends this track off, starting at 2:10 or so.

19. “Driven (Remix)”    4:51
Wait, my media player lists this as by Geeky Stoner! No matter, I’ll review it the same. It’s a nice track, with a solid beat which really kicks in with extra percussion at 0:32. Slight breakdown at 1:04. Speaking of geeky stoners, I know quite a few of them. Myself included, heh. Slight change-up at 1:20. Make that a chippy change-up. Another breakdown at 2:25 or so. Some melody returns at 2:45 or so. It explodes with more distorted effects around the 3:15 mark. And quiets down at 3:45. Beeping at 3:54, and percussion at 4:00. This just marks what become the eventual fade at 4:40, which isolates the beeps for the finale.

20. “Think ‘Bout It”    1:59
CHIPTUNA!! Perfect for a bonus track, and the main melody is epic. You don’t even have to think ’bout it to know this. Okay, that was bad. Slight breakdown at 0:58 or so. Chippiness returns at 1:15 or so. This is the funnest song I’ve heard in a while, but the Pixel Perfect LP may change that. The final begins at 1:48 in much the same way as the previous track.

Well, it may have taken me a while to get around to this, but I think it was well worth the wait. I promise that after this, my reviews will be more timely and current. Anyways, this was a very well done album, with that surprise guest track by Geeky Stoner. The tracks are beautiful, and will surely find their way onto my MP3 player as they should to yours as well. Great work by DjjD, and Geeky Stoner as well for his track. The next course is a double helping of halc. Yep, it’s another double review, this time of halc’s Pixel Perfect LP, fitting since his EP was in the other double review, and his directorial debut with The Sound of Speed, OverClocked ReMix’s Sonic the Hedgehog album. Until then, game on!!