Indie Game: The Movie Out for Preorder Now

The trailer for the 2012 Sundance Film Festival Official Selection Indie Game: The Movie has us going on. Featuring compelling stories from a myriad of top indie game designers like  Edmund McMillen and Tommy Refenes (Super Meat Boy), Phil Fish (FEZ), and Jonathan Blow (Braid), the documentary itself captures the painstaking experiences of what being a independent artist truly means in a dying trade that sacrifices creativity for wealth within the twenty-first century. From passing glimpses of the film trailer, Indie Game: The Movie seems to pose and answer crucial questions about the video game industry, especially with regards to the hardships and implications of  interactive art within independent video games.

Largely funded through various successful Kickstarter campaigns, the film has been chiefly supported by the online community and responses have been overwhelming. First-time filmmaking duo James Swirsky and Lisanne Pajot have worked on this project for over a year to gather stories from indie game developers around North America in a great attempt to encapsulate what it means to “express oneself through a game”. We seem to think this attempt is quite successful, as the cinematography and film score by Canadian composer Jim Gunthrie (preview his wonderful work here) we have previewed thus far proves to be incredibly breathtaking to both visual and aural senses.

While you can currently request screenings in your city, Indie Game: The Movie is available for preorder now on DVD and digital copy.

Mazedude’s Star Spangled Chips EP Available on Bandcamp


You may recall a previous post that about Chris “Mazedude” Getman‘s astonishing bonus EP Star-Spangled Chips last year. You may also recall that Mazedude’s EP was only available to those who who pre-ordered his upcoming album which honors two discs worth of timeless American composers and arrangements from popular titles such as Bioshock, Dante’s Inferno, Super Meat Boy, Civilization IV, Diablo, and much more.

Although American Pixels is not slated to come out until later this year, Mazedude has just released the more-than-outstanding Star Spangled Chips EP on his Bandcamp page. This is probably a winning choice for those who want to preview Mr. Getman’s incredibly enterprising talents as both a musician and composer. We cannot stress enough how stoked we are for the future Mazedude release — preview Star Spangled Chips here if you dare.

EARTHBOUND PAPAS Present “Metal Hypnotized” Remix/Arrange Contest

 


EARTHBOUND PAPAS have recently introduced an official contest to remix or arrange “Metal Hypnotized” to promote their hit album, Octave Theory. According to contest rules, there are no limitations to how you can actually remix or arrange this song, as instrumentals and lyrics may be played or replaced with other members. Participants may also choose to include friends or collaborate with others. EARTHBOUND PAPAS will also listen to each submitted track to choose the winner on February 14th, 2012,  who will then appear as a guest performer on the next EBP album. The contest will end on January 31st, 2012.

For those interested, EARTHBOUND PAPAS’ sound data may be downloaded here, but remember that the use of these files outside of the remix/arrange contest or in public and secondary media is strictly prohibited. You must post your remix/arrangement as a video response on YouTube, but no movies or pictures are required on the video. We have also included the video that you need to ‘respond’ to join the contest above. Good luck!

 

MAGFest X Recap: Nobuo Uematsu Leads a Colossus Roar

As we continue to dwell of the lasting vestiges and epic legacy of MAGFest X, we feel inclined to show you another favorite moment that resides in our hearts. As seen in the video shot by our overly excited staff,  Nobuo Uematsu leads the crowd in an epic Colossus roar as a part of the EARTHBOUND PAPAS encore before they perform their live version of “Maybe I’m a Lion” from Final Fantasy VIII. Nobuo Uematsu’s incredibly invigorating energy on-stage just proves why he may be seen as one of the most popular VGM composers of all time, which is probably a great reason for you to be on the lookout for ThaSauce’s exclusive interview with U-man himself! Yeah, that’s right. Try not to pee yourself, ’cause we already did that for you.

Image credited to BonusJosh

MAGFest X Recap: Ellen McLain’s Portal Singalong “Want You Gone”

For those who didn’t attend MAGFest X, otherwise known as one of the largest video game music festivals in the country, we will be posting a few exclusive videos over the next few days to recap one of the best VGM events of the year. Among our favorite moments this year is a short clip of Ellen McLain’s wonderful singalong of her smash hit, “Want You Gone” with her husband John Patrick Lowrie, a fellow voice actor and overall awesome dude who happens to play a banjo. Nevermind the fact that Mrs. McLain has won numerous awards for her performances as GLaDOS from the highly favored Portal series. Although most of us are familiar with her wonderful voice performances in acclaimed Valve games such as Half-Life 2 and Team Fortress, Ellen McLain is also an established opera singer.

 

MAGFest X Kicks Off: ThaSauce Panel Announcement

As we say our sayonaras to 2011 and wake up groggily from massive hangovers to greet the new year in turn, one of the biggest VGM festivals of the year has arrived to hit Maryland in full force! The 10th Annual Music and Gaming Festival, also known as MAGFest X, has commenced today at Gaylord National Hotel and Convention Center with panels and Q&As from big-wigs such as OverClocked ReMix, Happy Video Game Nerd, Robert V. Aldrich, Ellen McLain (GLaDOS!), Blue Core Studios, and more! Music performances are also top-notch this year, with special appearances from Metroid Metal, The OneUps, Random Encounter, and ultimate Final Fantasy composer Nobuo Uematsu with his new band EARTHBOUND PAPAS.

ThaSauce Meet Up
FRIDAY, 1/6, 10AM-12PM – Panels 3

ThaSauce is a news portal for the video game remix community. Additionally ThaSauce features a “compo” system to encourage users to hone their composition skills in a friendly competitive environment as well as hundreds of video game arrangements not available anywhere else. This year they will be talking about some exciting new features that will hopefully change the way you experience the video game remix scene.

As if shameless self-promotion isn’t enough, all of us at ThaSauce will be making an appearance at our own exclusive panel at MAGFest  X on Friday, January 6th! The panel will showcase some of the finer aspects of ThaSauce, ReMix:ThaSauce, and Compo:ThaSauce, as well as what we have in store for the future of ThaSauce! WE CAN BARELY CONTAIN OURSELVES. Have some questions, concerns, or suggestions for us? Come say hello to some of the best, budding composers of the VGM community and to the ThaSauce staff at the panel. We promise we don’t bite.

If you haven’t had a chance to experience the awesomeness of MAGFest and/or keep putting off this opportunity for VGM overload, tickets at available at the door as single-day passes for $40 or full four-day passes for $55. While MAGFest X will conclude on Sunday, January 8th, a full schedule is up and available for your viewing pleasure.  Did we mention that there’s a giant arcade? If you absolutely can’t make it to what may be one of the best events of the year, we will be posting updates on our Tumblr for all your MAGFest needs.

Dj Mokram Presents Secret Bonus Point

Yeah, yeah. We know that we’ve been dropping the ball lately. Blame it on delicious, tasty beer and the Ico/SOTC Collection drop (it’s great!). But that doesn’t mean we don’t care about the arrangement community! We just received word that ThaSauce alum Dj Mokram, has recently released a free album:

Dj Mokram, in association with Nitro Game Injection (http://kngi.org), is proud to announce the release of Dynamite Headdy: Secret Bonus Point.

Secret Bonus Point is a tribute album to Dynamite Headdy, a sidescroller-platforming/shooting game developed by Treasure Co. Ltd. and published by SEGA for the Genesis/Mega Drive in 1994. Featuring 26 arrangements in a variety of styles by 14 artists, SBP pays homage to the soundtrack composed by Nazo² Unit (Katsuhiko Suzuki, Norio Hanzawa, Aki Hata, Koji Yamada and Yasuko). The album is divided into 4 chapters, reenacting the story of Headdy and his friends, fighting for their beliefs against the evil Dark Demon King, in order to save the Puppet Kingdom from its oppressive ruler.

Secret Bonus Point was born as a response to this remix request. You can learn more about it and download the album for free at: http://dhsbp.kngi.org.

With a quick listen and garnered feedback, we have a sneaking suspicion that Secret Bonus Point is pretty epic. Peep the trailer above or head over here for more information on Dj Mokram’s fantastic project. Give it a try if you daaaaare.

Square Enix’s SQ Chips Performed LIVE This Thursday

Any Final Fantasy fanboys in the house? If so, you’re in for a treat. Featuring arrangements from talents such as DJ OMKT & MJ, Hige Driver, Hidekazu Tanaka, Sexy-Synthesizer, Shisotex, (S_S), 203soundworks, Yoshino Yoshikawa, muZik, the3rdmimi, Mitsuto Suzuki, Another Infinity, and Q/11A E0, Square Enix’s highly anticipated album borrows original masterpieces from the likes of Uematsu and Kikuta and masterfully takes each song to a different level. In other words, you are most likely to experience heightened states of euphoria while listening to this stunning record.

But wait, there’s more! Ustream will be hosting a live, worldwide streaming event of Square Enix’s  “SQUARE ENIX Presents SQ Party LEVEL1″, to be held at 2.5D in Tokyo, featuring music from SQ Chips this Thursday, September 29th from 8:00 – 11:00 PM JST (That’s Japan Standard Time, folks, so make sure you set your alarms accordingly!).

And remember, SQ Chips features a wonderful list of tracks, including some surprises from Nanashi no Game, Einhander, Final Fantasy XIII, among many others. Here’s your chance to preview one of the most anticipated albums of the year — get to it!

Triple Review Number Two: Amphibious, Nario, and Joshua Morse

Time for another triple review everybody! In this edition, three phenomenal albums will be reviewed; two original, one remix. What are they, you ask? Well, I’m glad you inquired as to this. They are Amphibious’s Oceans EP, Nario’s More of Me, and for those who thought I’d forgotten it, Joshua Morse’s Robot Museum. See, I didn’t go straight from The Missingno Tracks to The Sound of Speed! Anyways, all three shall be reviewed in this one article, by me, Mirby, your one-stop shop for multi-reviews! You can’t find them anywhere other than ThaSauce! And my website… but still. It’s an exclusivity thing, you see? And now, to the reviews!

AMPHIBIOUS – OCEANS

1. Plunge     2:59
This starts off very aqueous, and some percussion comes in at about 0:10. Melody at 0:27. More percussion at 0:37. Keys at 0:47 or so. I’m sensing a pattern here. I feel like I really am plunging here, like I had my Wailord use Dive or something. Another instrumentation at 1:44 or so. The end is near with a reprisal of an earlier part at 2:30.

2. Pelagic Fortress     3:00
I’ll be honest, I’m not sure what pelagic means, but it’s probably something good. Starts off rather ambient, then kicks in at 0:24. Nice melody at about 0:56 or so. Great whistle-thing at 1:18. Breakdown at 1:40 or so. It starts to come back at 1:47. The usage of echoes really gives this album an oceanic vibe; fitting for the title, and the artist’s name. It starts to fade out at the 2:30 mark, very gradually.

3. The Azure Deeps     5:18
Did we enter a deep sea trench here with lava bubbling up from the asthenosphere? I don’t know, but it sure starts off mystical. I’m suddenly reminded of the Serpent Trench from Final Fantasy VI, but just because what I said and not the music. It’s very very ambient until 0:45 when a melody comes in. Very atmospheric. 1:30 brings in some bass, breaking up the ambient background for about 14 seconds. More keys at 1:55 or so. This reminds me of Dave Wise’s infamous “Aquatic Ambience” from the original Donkey Kong Country, both in its vibe and general watery feel. Especially at 2:30. This could very well be a tribute to that track, and that’s a very good thing. It keeps building and building… it feels just like exploring an unknown sector of the sea floor, which is very possible since we know very little about our own oceans. I hope they’re as awesome and mystical as this; I’m loving this vibe. Nice chillout music. 4:15 or so brings in more keys and a reprisal of the original melody back at the 45 second mark. From here it slowly fades until the end.

4. Resurfaced     4:41
Unlike the previous tracks, this one starts off almost immediately with a melody. 0:20 brings in an awesome rhythm. This one… gives a vibe, a vision of ascending back to the surface, to the sunlight and fresh air. 1:05 has nice synth usage. 1:23 may very well be the moment of breaking the surface, what with the sound effect used there. It’s very very calm and mellow until 2:01 when it starts to build up triumphantly. 2:25 brings in a rhythm that just adds to the victorious theme. It’s like a credits theme; once again, my mind returns to the Donkey Kong Country soundtrack, but this time it’s Donkey Kong Rescued from DKC2 And it’s only reminiscent of them because of the triumphant feel present in the track, the general HELL YEAH I DID IT vibe present. 3:53 keeps this feel going. The end begins at 4:27. Fantabulous work, Amphibious!!

NARIO – MORE OF ME

1. gNARly     3:18
Cyril told me recently that this song is the result of a Double’s Dash Compo between him and Nario; sounds good. Nice and chiptacular. And not gnarly in any way, shape, or form. It’s rather groovy. 0:52 brings in a change-up in speed. I feel like I’m running around in a pixelated wonderland. Especially at 1:37 when the hasty rhythm returns. Breakdown at 1:58 or so. Back to the rhythm, but with a key change, at 2:37. Another keychange at the three minute mark, to the end.

2. This Pain Is Too Much to Bear (And Screw You, Too)     3:30
I like the name, it makes me laugh. It’s like THIS TITLE IS KIND OF EMO AND SCREW YOU FOR MENTIONING IT. Nice usage of panning at 0:30. Another hasty rhythm follows shortly after. Nice work here, Nario! You know, it’s nice to talk about Nario without there having to be a dance pad mentioned somewhere. Slow part at 1:25 or so, that builds, and the panning is still in effect. Pause at 1:58, with what could be the pause screen melody right after. 2:21 shows signs of life in the track as it starts to build back up piece by piece. And another piece at 2:33, and then back to full force at 2:43 with a chipsolo. 3:05 brings the rhythm back once more, and keeps on building on that until the end.

3. Drive-In Dance Club     3:35
Ooh, a drive-in dance club! Wonder if they have dance pads here… oh wait. Anyways, aside from the jest, this has a groovy rhythm right off the bat. 1:04 shows a possible change-up, and it keeps on taking this path until 1:36 with a slight breakdown. It’s something different, that’s what’s important. 1:52 has a chipsolo. 2:07 adds a melody in the background to the chipsolo rhythm. 2:23 adds another layer to that melody. Slight switch-up at 2:53 or so, signaling the impending end. This impending end begins at 3:25.

4. Chips of the Penguin     2:30
I didn’t know penguins liked chiptunes. Regardless, this does have a slightly frosty vibe to it. Switch-up at 0:49, and back to the norm at 1:10. Nario is great with his chiptunes, that’s for sure. This sounds just like something I’d hear in a classic game from yesteryear. Or Game Center CX aka Retro Game Challenge… which amounts to the same thing, really. The end starts at 2:27.

5. Chilled Pop Cherry Soda (8-Bit Mix)     2:24
It says 8-bit Mix, not one sound mix. But another sound gets added in quickly, and 0:20 puts one more in, and 0:30 puts one more in. 0:47 shows off some melodius meanderings. 1:32 returns to the normal melody after a brief chipsolo. This continues until the end. Nice track there.

6. Ghostbusters Have Sex With Schala at a Strip Club     3:42
This could be one of the strangest song titles I’ve ever reviewed. Isn’t Schala like… underage? I mean sure it was 12,000 BC but still! Starts off simple, but slowly builds until 0:42 when we have chipdrums. 0:52 gives us some melody. Nice layering at 1:20 or so. Breakdown at 1:48 or so. More layering at 2:02. It’s building and building and building… very nice work with the atmosphere, Nario. Random speed change at 2:42. It’s almost like a completely different song! It stops at 2:56 or so, and picks back up at about 3:08. The end is near at 3:25, when the finale begins.

7. Hands in the Air (feat. cyrilthewolf)     3:19
Ah, Cyril. Let’s see what you contribute to the chippiness that is Nario. Starts off simple, but some vocals come in at 0:30. Nice work, Cyril, beautiful! And the chiptunes work perfectly. Chorus at 1:02 or so; it all comes together beautifully. More chorus at 1:48. Also, I’m putting my hands in the air sooo… Bridge at 2:18. Also, isn’t putting your arms up in the sky what every party member in the first six Final Fantasy games did after every battle? Great work! That was wonderful!!

JOSHUA MORSE – THE ROBOT MUSEUM

1. Thunder Beam (Mega Man – Elec Man Stage)     4:10
This track always was pretty chill… But JM makes it sound like elevator music. And I mean that in a good way. Snapping is mandatory for this track, I’m telling you. A slight breakdown at 0:58. More source at 1:28 or so. Another brief solo at about 2:08. Breakdown at 2:33 or so. The end is near at 3:54.

2. Air Shooter (Mega Man 2 – Air Man Stage)     4:20
Oh, Air Man. Contrary to popular belief, you can in fact be beaten. Ooh, nice bass at 0:14; sounds like more standard JM funk is the theme for this track. The bass really bumps in this track, something I’m really enjoying. Guitar at 1:04 taking on the source. After this, I’m gonna have to listen Bramble Reprise. Ooh, solo at 1:54. Heh, I bounced too much and my computer almost slid off my bed. Back to source at 2:38 or so. Epic bass solo at 2:56. Those are words I never thought I’d type, but here they are. And better yet, this bass heralds the end of the track, with more source at 3:28. The end is near at 4:04.

3. Spark Shock (Mega Man 3 – Spark Man Stage)     4:50
Spark Man’s stage always annoyed me; too many holes with too many floating enemies above them ready to knock you down them. The music was solid though, and JM’s take on it is just as firm. Starts off muffled a bit, a la 50’s radio, but at 0:30 true JM flavor drenches the track. More source at at 1:31. Seriously, who would’ve thought that all it took to spice up the classic tunes was some of Joshua Morse’s signature funk? 2:31 brings in the solo. Just thinking, I would so want to hear a collaboration between JM and Mustin. That would be pretty awesome. Back to source at the three minute mark. Piano solo at about 3:30. It morphs into a funky free-for-all that fits in fantastically. But afterwards, the end of the track is quite close.

4. Dust Crusher (Mega Man 4 – Dust Man Stage)     4:23
And now for a more obscure theme. Most people like Pharoah Man, but Dust Man is cool; he’s the one who got an EXE counterpart! Starts off calm with a very basic rhythm, but at 0:42 the source kicks in with a hollow feeling. 1:45 brings in a decidedly epic part that quickly gives way to another brief bass solo. More source at 2:13. Another calm spot at 2:30, but it gives way to the solo right afterwards. At 3:17, you can tell the finale of the track is quite close. 3:43 brings in more source. It slowly dies at 4:14.

5. Power Stone (Mega Man 5 – Stone Man Stage)     4:14
Stone Man, oh Stone Man. You have a wall you can walk through in your stage! Great level design and a great tune! The source kicks in at 0:36. Epic guitar solo at 1:07 or so, followed by another solo. Source returns at 1:52, with epic guitar throughout. Calm spot at 3:08, but it gives way to another solo that heralds the end.

6. Yamato Spear (Mega Man 6 – Yamato Man Stage)     4:37
Ooh, what a vibe right off the bat. I liked how Yamato Man had the rivalry with Knight Man and Tomahawk Man. But he got named JapanMan in EXE sooo… Then again, Tomahawk Man became TmhwkMan. Source at 0:37 or so. Groovy and funky, with great source usage and ethnic feel to it. But that quickly gives way to the funk. Everything gives way to the funk; such is the way of funk. Breakdown at 2:29. Source returns at 3:00. This is phenomenal; Mega Man ain’t ever been this sexy! The end is near at 4:20 or so.

7. Slash Claw (Mega Man 7 – Slash Man Stage)     4:10
I once replaced Slash Man in a Famicom-styled rendition of Mega Man 7 with my custom Robot Master, Wombat Man. The music remained, of course, as did the jungle stage. Starts off with the lesser-known tropical funk, and at about 0:50 piano comes in with source usage. Slight breakdown at 1:31 that gives way to the source quickly after. This is a great take on the track; solo at 2:50. Back to source around a minute later, and it ends suddenly.

8. Astro Crush (Mega Man 8 – Astro Man Stage)     4:12
I still haven’t beaten Mega Man 8, but I did get to the tower stage where you fly around. Think it’s the third one. Regardless, funky to begin with and source comes in at 1:15. 1:45 amps up the funk factor like the funk in the air at Otakon, if reports I’ve received are any indication. Solo at 2:08 or so. Back to source at 2:56. What a groovy rendition of the track. Nice rhythm to end the track.

9. Data Base Accessed (Mega Man & Bass – Data Base)     3:31
Aww… I’m sad that this is the last track. But hey, the Data Base is cool. It’s what made Dr. Light canonically a douche. Seriously, his Bad Point in his profile is Douchie. Anyways, a nice mellow track; works great as a counterpoint to the rest of the album. In fact the mellowness of this and Thunder Beam work as bookends, preventing the funk from spilling over into the rest of your music library. Source is used throughout. This is just nice and mellow… how I like it. There’s really nothing of note aside from the general awesomeness of the song.
CONCLUSION
So in this review, I’ve got two albums that were released quite recently, and one that’s been out since March. I’ve been meaning to get around to Robot Museum for a while now, and I figured why not throw it in with the other two? It’s a single artist album, so the formatting would remain the same. And it worked out. This triple review was also awesome for the fact that all three albums are of completely different styles. Amphibious’s is a nice ambient rhythmic album, Nario’s is a chiptune masterpiece, and Joshua Morse’s is a funkadelic ride throughout the classic Mega Man series, sans 9 and 10. And in light of recent events regarding Mega Man, someone needed to give the Blue Bomber some love.

In summation, Amphibious’s freshman effort was well-done; I hope to hear much more from him in the future. And I hope to get lost in fantasy with the aid of his music once more. As for Nario’s album More of Me, well… It’s Nario, so what else can I say? If you need to know more, just look at the album art. Enough said. And lastly, Joshua Morse’s The Robot Museum. As I said in the review, Mega Man ain’t ever been this sexy. And, once more, enough said. All three of these albums are phenomenal, and while some may already have The Robot Museum, Oceans and More of Me are well worth a listen as well. Get them as soon as you are able, and until next time, game on!

DannyB Reveals New Song for Forthcoming Shooter

Composer extraordinaire Danny Baranowsky, also known as DannyB, has just released a new song for Super Meat Boy co-creator Edmund McMillen’s upcoming game, The Binding of Isaac. As his first non-Team Meat project, McMillen’s new shooter has been described as a interesting cross between the Legend of Zelda series, the Bible, and Satanism. Two words: absolutely stoked. With an awesome industrial score to be expected from DannyB, we’re pumped for forthcoming release of The Binding of Isaac, coming to Steam next month!

Although the official soundtrack is still in progress, check out DannyB’s new song “Sacrificial” for The Binding of Isaac right here.