Minibosses and Others Melt Faces and Blow Minds Masterfully

8BitSF held another show on June 1, except unlike the last one in March this one featured The Minibosses. As usual, crashfaster was part of the lineup and Matthew Joseph Payne kicked the night off. The night was a blast, despite the small venue, but it was well worth the $10 at the door.

Matthew Joesph Payne, as mentioned above, was the first act of the night; his fusion of vocals and chip elements with either banjo or electric guitar was great. He also kept us warmed up between songs with some nice humor, even saying he was no Danimal during his fourth song. Before the third song, he mentioned getting into an internet argument and wanting to wrestle someone. Which he did, playfully, with a couple of audience members, while some battle-like chip music played in the background. He also had us sing along during the fifth song, which was in 13/8. He was also selling download codes for his Bandcamp page, which I highly recommend checking out.

crashfaster came on next; it was their first show with a new singer, Keiko. They played a new song about halfway through their set in commemoration of their inclusion on the upcoming Chiptunes=WIN compilation, releasing Monday. They also played a few songs that I’d heard at the March GDC show along with others. The last song was a cover, and small mosh pit of four or five people formed during it; Matthew Joseph Payne ran from the back of the room to the front just to join it. All in all, a good set. They’ll be playing at the DNA Lounge in July, so keep an eye out for that.

Finally, the Minibosses took the stage. They started early purely for the purpose of playing more songs (and they still ended up playing later than they should have). They kicked the night off with Kid Icarus, and went right into requests after the lengthy track. It is interesting to note that they played the Ducktales theme song on four separate occasions during the night, something Disasterpeace noted on Twitter after the show. Naturally, I also sang the entire theme song each time. Between the Ducktales reprises, they played favorites such as Punch-Out, Castlevania 2, and Mega Man 2. A mosh pit formed during the Mega Man track, and another even bigger one during Contra, which followed after Ducktales. Zelda was immediately after, which created yet another even larger mosh pit during the Temple section. The final song was Metroid, which had a mosh pit so large it almost knocked several folks (myself included) over due to spreading out.

After the show, they brought out the CDs and shirts for sale, and those who weren’t buying anything had to leave because it was afterhours. All in all, it was a phenomenal show and one that I had a blast at. I’m sure all who went did as well, seeing as it was probably impossible not to. If there’s another show, which there invariably will be, I’ll be sure to go, and you can be sure to read about it in a summary such as this one not too long afterwards. Until next time, game on!

Or would rock on be more appropriate here?

Mammoth Sound Presents: “The Day After…” @ The Geek Easy

Attention Nerdapalooza fans! If you’re still in Orlando after one of the biggest festival events of the year, come get your nerd on at The Geek Easy on July 18th for a special night of exciting new acts and spectacular encores. With lively performances from nerdcore legends including YTCracker, Mega Ran, and Shael Riley, this insane line-up will definitely blow your mind and leave you wanting more. A special after-show performance is also scheduled to follow from none other than the SKILL FOCUS: BURLESQUE, Orlando’s exclusive nerdy burlesque troupe!

For more information on Mammoth Sound Presents: “The Day After…”, click here. You can also pre-order your tickets online or just show up for a $10 cover. If you’re broke like me, bring a copy of the flyer or a NAP2011 ticket to get a $5 discount. Doors open at 6 pm.

Remember to bring your friends, frenemies, lovers, and cute dogs. Well, maybe not cute dogs. Unless you have a Corgi…

Rise Up To The Music! A Review of DjjD’s Uprising

And now, with her inevitable return to the realm of reviewing, it’s Taylor Brown, alias Mirby!! Ahem. DjjD, alias Jakesnke17, he of the perfect end quotes, asked me to review his upcoming album for him. This would be okay, if it weren’t for the fact that he asked me back in February. It’s June now, and after a couple of months sans headphones, a vital device in my trade, I’m fully equipped and ready to clear the backlog of albums that came out in the intervening time. First up, it’s the truly long awaited review of DjjD’s album, Uprising!!

1. “Upon The Edge” 3:04
Starts out pretty nice. Nice rhythm, and some distortion comes in at about 0:15. I can’t help but groove to this song, and I’m not even a minute in yet! I hope the rest of this album is this epic. Slight slowdown at about 1:17. Rhythm returns at 1:45 or so. Some new melody comes in at about 2:22. Slowdown at 2:44 to prepare for the end twenty seconds later.

2. “Waves” 3:10
Oooh! Distortion! Sweet chippy distortion!! More headbopping ensues. Minor explosion at 0:38, and everything begins to return at 0:44, and builds from there. More instrumentation at 1:14 or so. More instrumentation at 2:00 or so. The end begins at about 2:36, and building begins at about 2:44 until it dies at 2:57.

3. “As Time Goes By…” 4:18
Nice echoing effects used here for the intro. Some humming comes in at about 0:15, more instrumentation at 0:30. Drums at 0:50 or so. Calms down at about 1:20. Some instrumentation returns at 1:48 or so. This is a beautiful track right here. Drums return at 2:13. The backing tracks complement the main part so well. Another slight breakdown at about 2:58, only to build back up slowly starting at 3:10 or so. Not by much though, as the final minute is quite mellow.

4. “Timeshift” 2:36
Drums kick in right away, no pun intended. Nice choice of instruments here. More instrumentation at 0:46 or so, and more at 1:01. Calm spot at 1:10 or so until 1:15, when instruments return. More calmness at 2:00 or so, continuing until the end.

5. “Just Hold On (Snkermx)” 4:26
Starts out right away, with drums activating at 0:10 or so. Some chimes kick in at about 0:36. Vocals at 1:20 or so. Definitely not Jake singing, and if so, that’s one hell of a talent he’s got. Small breakdown at about 1:55 until 2:14 when instruments return slowly. Chippy effects at 2:26. Harder drums at 2:32 or so. There’s a nice backing melody starting somewhere in the early 3 minute range. The finale builds up at 3:58 or so, and culminates at 4:18, with a fade to silence.

6. “Brazil (Snkermx)” 3:23
Solid drums, and the main melody really takes effect at 0:38 or so. Small breakdown at about 1:08. This track jumps around a bit between heavy  backing beats and nothing there at all. There’s also a melody strongly reminiscent of Metal Man’s Stage throughout. Slow fadeout starting at 3:06 until the end.

7. “Creepin’ Through” 4:00
Big backing beats begin this song. Instrumentation at about 0:22. Some melody starts at 0:38. More at 0:53 or so. After a small breakdown, melody returns at 1:38 or so. Small breakdown at 2:06. only to return and build up. Percussion returns at 2:18 or so. More melody returns at 2:53 or so. The end begins at 3:35.

8. “Future” 2:02
I see this track name and think of the Future stages from Crash 3, such as Future Frenzy. Starts at 0:10, with percussion at 0:22 or so. After a brief intro to a beat, everything comes together at 0:52 or so. A brief track, but a good one with a solid structure. The end begins at 1:48 for this one.

9. “Futile” 2:27
What’s futile? Reviewing this? I sure hope not! Anywho, beat starts out immediately, and some slight instrumentation at 0:14 or so, and builds in volume. Main melody at 0:38 or so. It all explodes musically at 0:52, only to briefly break down from 1:10 to 1:18 or so. The end is surely near at 1:54, and suspicions are confirmed at 2:07.

10. “All Robots Destroyed” 2:25
I was expecting a Mega Man game clear jingle, to be honest. Instead, there’s a track with an industrial jungle feel to it. Main melody at 0:31 or so. Some backing ambience at 0:48 really rounds out the soundscape, giving it a nice rich sound. Slight breakdown at 1:44, heralding the impending finale. Which starts at 2:04, with fading.

11. “Club Named – Chill” 1:48
And now for the shortest track on the disc. This is a very calm, chill track, as one would expect from the title. Some percussion at 0:54. More backing ambience at 1:10 or so. Slowly ends for the last ten seconds.

12. “The Storm is Rising…” 3:00
Hard beats here kick this track off. These are some heavy drums! The storm must be rising because of this rain dance here. Some ambience at 0:54 builds up slowly, and the drums lose volume at 1:03 or so. This is a very ominous-sounding track. I’m visualizing some people going to kill some other people in a thunderstorm right now due to this track. More instrumentation at 1:47. Very intense sounding. Returns to the percussive start at 2:25, and continues until the end.

13. “Terror and Relief” 2:46
I’m relieved that the rain dance is over. No rain, so something must’ve gone wrong. Eh, no matter, this next track is good. After an ambient beginning, some instrumentation kicks in at 0:32. Drums at 0:42. Some more orchestral stuff at 1:05 or so. Some melody at 1:26. The end starts to build at 2:25 or so.

14. “Deserted” 3:13
This song sounds very nice. I’m enjoying the instruments chosen for this. After the base is laid down, some melody comes in at 0:55 or so. If I was ever deserted somewhere isolated, I’d want this song to play mysteriously out of thin air. As background music. Breakdown at about 1:58. It all returns at 2:12 or so. The framework for the final seconds is set down at 3:01.

15. “Unknown Path” 2:52
Is the unknown path that fabled left turn at Alberquerque? Nice melody to start with here. Some orchestration at 0:32. This song just builds up, until 1:10, when it really begins. The percussion in this track is nice. More orchestration at 1:52. I don’t even know if orchestration is a word, but if not then it totally is now. The end begins at 2:10 or so, and slowly builds up until 2:36 when it all comes crashing down.

16. “Serene Chaos” 3:06
This sure starts out serene, but where’s the chaotic scramble of dissonance? Instruments kick in at 0:42. Sounds like something’s coming later in this song, the way the orchestration is building up. It slows down at 2:09 or so, but it still has a sense of something impending. Okay, I am dissapoint. There was no chaos in that song! REFUND! I DEMAND A RE-oh, wait. I didn’t pay for this because DjjD sent it to me. Next song!

17. “Forest of Life” 3:43
This has a nice natural feel to it. Some melodious chiming starts the song off, with orchestration at 0:20. Slight breakdown at 0:58 or so. It’s a true breakdown at 1:38, when the notes themselves become choppy, and are replaced by their 8-bit equivalents!! Talk about a downgrade, but in this case I think it’s a real boon. Chiptunes make everything better! And happier too! 2:35 kicks the instrumental bits right back up to their full-fledged selves. It starts to fade out at 3:36.

18. “Fall Has Come” 2:36
What fall? The fall of the Roman Empire? The Ottoman Empire? The season? No idea, but it’s fodder for a fantastical track. Melody at 0:32 or so, with orchestration at 0:45 or so. Percussion at 1:02. Slight breakdown at 1:48 or so. Some orchestration sends this track off, starting at 2:10 or so.

19. “Driven (Remix)”    4:51
Wait, my media player lists this as by Geeky Stoner! No matter, I’ll review it the same. It’s a nice track, with a solid beat which really kicks in with extra percussion at 0:32. Slight breakdown at 1:04. Speaking of geeky stoners, I know quite a few of them. Myself included, heh. Slight change-up at 1:20. Make that a chippy change-up. Another breakdown at 2:25 or so. Some melody returns at 2:45 or so. It explodes with more distorted effects around the 3:15 mark. And quiets down at 3:45. Beeping at 3:54, and percussion at 4:00. This just marks what become the eventual fade at 4:40, which isolates the beeps for the finale.

20. “Think ‘Bout It”    1:59
CHIPTUNA!! Perfect for a bonus track, and the main melody is epic. You don’t even have to think ’bout it to know this. Okay, that was bad. Slight breakdown at 0:58 or so. Chippiness returns at 1:15 or so. This is the funnest song I’ve heard in a while, but the Pixel Perfect LP may change that. The final begins at 1:48 in much the same way as the previous track.

Well, it may have taken me a while to get around to this, but I think it was well worth the wait. I promise that after this, my reviews will be more timely and current. Anyways, this was a very well done album, with that surprise guest track by Geeky Stoner. The tracks are beautiful, and will surely find their way onto my MP3 player as they should to yours as well. Great work by DjjD, and Geeky Stoner as well for his track. The next course is a double helping of halc. Yep, it’s another double review, this time of halc’s Pixel Perfect LP, fitting since his EP was in the other double review, and his directorial debut with The Sound of Speed, OverClocked ReMix’s Sonic the Hedgehog album. Until then, game on!!

Mega Ran Releases New Video “One Winged Angel”

Surfacing as an update on his Twitter page, Random, also known as Mega Ran,  has just released a video for his single “One Winged Angel”. As a featured performer at the upcoming nerd festival Nerdapalooza in Orlando, Florida, Mega Ran has received significant attention as a distinguished rapper and producer. Incorporating masterfully executed lyrics that blends beautifully with visceral beats produced by Storyville, “One Winged Angel” is a powerful retelling of Sephiroth’s origin story and his following subsequent rage that threatens to destroy the world. Part of Mega Ran’s highly acclaimed Black Materia: Final Fantasy VII, “One Winged Angel” shows that Mega Ran can still appeal to a broader audience outside of the video game community through his own visceral rhymes that literally knock you off your seat.