Jordan Steven’s The Lost Angelic Chronicles of Frane: Dragons’ Odyssey OST Available Now


Jordan Steven is no stranger to creating a broad range of eclectic beats that have since delighted the VGM remixing community throughout the years.  Known by his active involvement as Jordan “bLiNd” Aguirre since the early ’00s, you may have have heard of Steven’s wonderful trance and house blends over on several OverClocked ReMix projects as early as 2004, ranging from the earlier Kong in Concert to the more recent Maverick Rising release this year. However, Jordan Steven has proved that he can put down his mixing expertise momentarily and show how much he has mastered his own skills in composition and musicianship.

While one may disagree to what we may state shows a pure yet comprehensive examination into his skills as an artist, The Lost Angelic Chronicles of Frane: Dragons’ Odyssey OST for the action-RPG Dragons Odyssey Frane (available now on iTunes) reveals that Jordan Steven more than exhibits his expert proficiency in orchestration with inspirational and deeply moving melodies like the wonderful “When The Sun Shines” or the incredibly soft “Heaven’s View (Vanneth)”.

When speaking of his experiences regarding the OST, Mr. Steven writes:

I recently replaced the OST to the Japanese RPG “Lost Memory of Angel Story Frane 3” for the English release on the PC and iPhone/iPad.  It is my first game soundtrack and was a true joy to work on.  I also casted and directed the voice acting which was quite difficult with the limited budget and lack of experience.  I hope you enjoy the tunes, like me on facebook, follow me on twitter/youtube/soundcloud and let me know what you think.

A huge congratulations to Jordan Steven for creating such an excellent album. If you are as passionate as we are about great independent VGM releases, we suggest that you give this OST a try — you can preview some tracks below or listen to the full album on iTunes or Bandcamp.  Buy The Lost Angelic Chronicles of Frane: Dragons’ Odyssey OST for $10 here.

 

OverClocked ReMix’s Pilotwings: Take Flight Released Today

 

OverClocked ReMix has just released its thirty-fourth arrangement album in tribute to Nintendo’s game series Pilotwings and the original score produced by the various composers involved throughout the series such as Soyo Oka (Pilotwings), Dan Hess (Pilotwings 64), and Asuka Ito (Pilotwings Resort). The album itself features seven tracks from Indianapolis-based arranger Drew “halc” Wheeler, who humbly takes his time in Pilotwings: Take Flight to combine “nostalgic chiptune instrumentation with modern electronic sounds and production techniques”.

Insert Rupee, a collaboration between Benjamin Briggs and halc, also make an exciting appearance, arranging two pieces from the later installments in the Pilotwings series. It is also worth noting that the album’s concluding track, “Depth Perception,” is OC ReMix’s first arrangement representing the Nintendo 3DS console.

While you can download the album for free at http://flight.ocremix.org, old-schoolers can also get and share Pilotwings: Take Flight by torrent as well. Comments and reviews for the release itself may be given and seen in the official OC ReMix forums here.

Russian Website Sells OverClocked ReMix Albums for Profit, djpretzel Urges Cease & Desist


Earlier this week, the OverClocked ReMix community revealed that a Russian website identified as Legalsounds.com has been selling various albums from OCR artists, which has been shown to be a clear infringement of OverClocked ReMix’s Terms of Service.

Administrator David W. Lloyd, also known as djpretzel, disclosed that this is the not the first time that LegalSounds has attempted to sell the same albums and has urged a cease & desist:

Please proceed; clearly they didn’t get the message the first time. This pisses me off just as much, if not more, but what really aggravates me is that any time I spend dealing with it is time better served working on the site & releasing more music… which they’ll then turn around and try to profit from.

I think perhaps we should propose a three strikes rule to them – this is the second time our free content has surfaced on their site, for sale. If it happens again, or if they fail to remove it this time, some sort of petition may be in order. I don’t want to inadvertently publicize their “service,” though…

Further investigation marks Legalsounds.com’s involvement in selling these albums as an ambiguous legal status in its own country, adding to OverClocked ReMix’s dilemma. The ambiguous laws underlined by “License ЛС-3Ðœ-05-09 of the Russian Multimedia and Internet Society” enable the Russian website to sell these albums, as Legalsounds.com pays license fees for all the materials subject to the Law of the Russian Federation “On Copyright and Related Rights”.

By creating a C&D e-mail template to Legalsounds.com, moderator Stevo “Level 99” Bortz has encouraged action for artists who have been unfairly taken advantage of through the illegal distribution of these albums. With a few simple clicks of your mouse, you can contact Legalsounds.com and let them know that they are infringing upon and violating the endless amount of time and effort that these artists have utilized to create the music we have all come to love.

OverClocked ReMix’s Unsung Heroes Tribute Just Released

 


Yesterday, OverClocked ReMix released their thirty-second official arrangement album in tribute to the unsung heroes of role-playing games throughout the years, many of which have great merit but have received less musical attention than bigger names and franchises. Appropriately titled Unsung Heroes, the album features many overlooked titles such as The 7th Saga, Ghouls’n Ghosts, The Lord of the Rings: Volume 1, Suikoden, and Persona 3. Unsung Heroes also showcases the talents of prominent artists who have been consistently featured on both OCRemix and ThaSauce, from the likes of DragonAvenger, OA, Rexy, Brandon Strader, Avaris, Scaredsim, Nutritious and much more.

Director Andrew “OA” Luers had much to say on the underrepresented themes that permeated much of the titles touched upon in Unsung Heroes:

We both agreed that while it is great to work with many well-known and often mixed themes – which are so loved for good reason – there should be no reason not to extend our hands into those games that have been overlooked for so long, but have genuinely beautiful themes as well. I’m proud of the work that these gentlemen and ladies have presented in this album, and hope that others will be able to appreciate the beauty of these tracks as well.

While you can get a small preview of the album above, Unsung Heroes is available for free download at http://unsung.ocremix.org. Have something to say about the album? Leave your feedback here.

MAGFest Recap: OverClocked ReMix Live @ MAGFest X


Even in the midst of exciting news such as website redesign and official project updates, OverClocked ReMix really knows how to go all out.  Between  these special highlights, stimulating workshops on the basics of making VGM remixes, and the crazy camaradie of the OverClocked After Dark show at MAGFest X, you would feel inclined to think that nothing could really top the usual excitement of OCRemix’s panels. However, we’d be doing OverClocked Remix a disservice if we didn’t talk about the OCR Live performances, which were absolutely off the hook this year. Just to give you a little taste of OCR Live, we’ve managed to include a brand new arrangement of Donkey Kong Country’s “Aquatic Ambiance” with live instrumentals  by OA, Level 99, DragonAvenger, and diotrans at the OverClocked ReMix Panel.

OverClocked ReMix Releases New Policy for Private Album Projects

 

OverClocked ReMix overlord djpretzel has recently released a new policy to announce the source material and directors of private album projects in order to tackle problems with other potential projects of the same game:

We’ve recently decided (duh) that it’s not fair to the community to have these private projects be COMPLETELY private – at the very least, we’re going to announce the names of games being worked on, so would-be directors can decide for themselves whether to start their own projects from the same games. Again, to be clear, these are private albums being run by directors who prefer to do things that way, which IS an option that we respect & allow, so we’re not going to release any additional information about these projects OTHER than the game name, and we ask that everyone respect the wishes of the director(s) who choose to run their projects this way. By the same token, though, we decided that keeping the actual names of the games private was problematic & not transparent.

Currently, the two private projects  that have been approved by OverClocked ReMix are Final Fantasy VI and Banjo Kazooie. To keep up-to-date on the list of current OCR projects that will be released , you can view the thread here. If you happen to be interested in the starting an official project for OCR and/or project approval,  guidelines are also available here.

Wardriver Presents Meteocrity Vol. 1 by Meteo Xavier

I got the chance to chat with Meteo Xavier about his recent release Meteocrity Vol. 1. The album is a follow-up to his 2010 album Espers and is a collection of original material primarily composed on commission for video game developers. Meteo has made various connections with the arrangement community over the years, having been posted on OverClocked ReMix on more than one occasion and calling upon members to assist in the mastering of Meteocrity.

Among the things that inspired Meteo to put the album together, he noted that “I just got really sick of [the tracks] being on my hard drive purely unused after they failed to be published via the programmers and gaming leads that originally had hired me.” One of his intentions was to create a music portfolio for future video game commissions using the unreleased compositions. He also specified that, “I wasn’t in any position to do another major project like my previous album. My hope was to show I could do more than experimental-sounding, heavily layered atmospheric pieces.” He considers game composers as influences in his own video game music. “Like every pretentious kid with FL Studio and a bunch of free soundfonts, I studied them in hopes of eclipsing them in the grand delusion that is my foray into music. I would have to say I took to Motoi Sakuraba and Hiroki Kikuta the best. Their music was the easiest for me to learn and digest. My rather repetitious forms come from Kikuta and my tendency to completely change up my tracks and have them go on forever came from Sakuraba.”

Elaborating on the “strict commissioner demands” mentioned in the Meteocrity Vol. 1 release notes, Mateo had a lot to say: “Much of my early days trying to earn EXP as a composer were spent being far too naive and earnest for my own good. Granted I wasn’t very good years before, but I genuinely believed I could rise to the task of being a not-for-pay Mitsuda and Uematsu. I had no idea what I was getting into – a sentence that basically is my music career in a nutshell. Spending hours making changes, waiting weeks to hear responses, and then after much severe burnout finding out the tracks won’t work or the game is cancelled basically means ‘strict commissioner demands’ is the utmost generous term I can have for the freaks I used to work for.” Recently he has discovered more pleasant employer, stating “Mark Udit is my first paying employer and was good to work with. I’m currently working on a soundtrack for a Tower Defense game by Mike Bosetti for Android that I should be finishing up on.”

Meteo has expressed that his technique for composing video game scores and for creating standalone music are both the same. “I sometimes go in with a specific idea of what I want to do, but the music will not let me control it; it does what it wants to and my job as composer is basically to clean it up. Sometimes it starts with experimenting with sounds and structures and just playing around, and a lot of my music starts out as just practice or something I made that I kinda liked and saved to develop into something later.” He went into further detail on his process for creating a game soundtrack: “If I go in straight to do a new game track from scratch, I typically try to start with drums and bass to get a groove and some energy going first. I listen to it and see if I can build something off of it, then I go in for chords and rewrite the bass to accommodate the chords. I usually only do for about 4-8 bars and then add the accompaniment frills – arpeggiations, motifs, stabs, what have you – fill it up as much as I want, then I write a melody on top of it and use that for a start.”

Daniel “Usa” Lippert and Jordan “bLiNd” Aguirre were involved in the mastering of Meteocrity Vol. 1. Meteo described how this process came about: “When it came to do mastering for the album, the guy who was previously set up to help me basically screwed me and Usa offered to do it at a severely reduced price. bLiNd also mastered five tracks for me originally for a game I worked on in November 2010 and did a sweet job. I was extremely fortunate for their help and generosity. Daniel and Jordan are two of the nicest guys in all of Christendom and I will bludgeon anyone who says otherwise.”

Meteo explained his decision to release Meteocrity Vol. 1 on the Wardriver label. “I’m friends with my brothers’ old bandmate of whom I approached with the idea to do a free video game album for and he liked it. But at the time telling me he’d master it and put it on there, he was also putting off his commitment to me to go on tour twice and basically leave me in the lurch. I looked for other netlabels and there is a surprising dearth of them for just original video game material and someone finally said Wardriver. I quite liked the idea of working with them to get this album through and, I hope, help get even more traffic and attention their way. ThaSauce treats me with respect as an artist and I cannot let that favor (because that’s what it is these days) go unrewarded.”

Meteocrity Vol. 1 is available for free alongside other artist releases on Wardriver. Meteo expressed gratitude regarding the response to the album. “I want to thank everyone who has posted anything anywhere promoting, endorsing and enjoying this album. Plus those who helped me bring it to life in the first place.”

Metroid 25th Anniversary Fan Album Harmony of a Hunter Released

This weekend marks the 25th anniversary of the Metroid franchise. I spoke with Darren, founder of the Metroid enthusiast website Shinesparkers, about the fan arrangement album he directed titled Harmony of a Hunter. The release features thirty-six tracks covered by twenty-four artists paying tribute to the Metroid series in a variety of genres.

Darren expressed his passion for the franchise and detailed his inspiration for taking on such an album project: “I noticed that Nintendo seemed quite focused on celebrating the 25th anniversary of The Legend of Zelda franchise, and I felt that Metroid was becoming overlooked. So I thought to myself that if Nintendo can’t do anything to mark my favourite franchise, then I would. It turns out that I wasn’t alone because a lot of people in the community wanted the anniversary to be marked and this is what gave me the determination to make this project work.” Darren also felt that music of the series was deserving of tribute, as he states  “Metroid has a great deal of memorable music that compliments the atmosphere that the series gives”.

The project began in December 2010 and involved a great deal of artists and other specialists in its creation. Darren spoke of how his communication skills came of use in directing the album, which he felt was an crucial component of directing the project: “In my opinion, communication is the key element to ensuring a project like Harmony of a Hunter works. I worked as closely as I could with people and offered suggestions and critique on certain tracks. I offered my thoughts where I felt they were needed but never pushed, demanded or limited the creative flow of the individual. If I did, the album would never have had the diverse range of talent that we have. I also feel that the project would have become more of a chore than a celebration. Asking for a track to be handed in by a certain date with no further communication just wouldn’t work.”

Harmony of a Hunter carries a wide selection of styles and genres. Darren expressed his views on this eclecticism and the cohesiveness of the release as a whole: “I feel the diversity of the album was important because I wanted an album that would appeal to as many people as possible.” He commended Lee “The Orichalcon” Barber’s mastering of the album under the circumstances, as he reveals that “Lee has done a great job at blending some of these tracks into others which surprisingly, flow very well. Due to the nature of the project this was always going to be a tricky to master, but Lee has previous experience with mastering projects and I trust his judgment and his skills.”

Darren reached out to the OverClocked ReMix community when he conceived the project: “I have always admired musicians such as The Orichalcon, DarkeSword, zircon… and in the early days of the project I wouldn’t have even dreamed that they would have contributed to this. I am so very thankful that they did because their contributions have been excellent.” At one point, some discussion had taken place regarding possible endorsement as an official OC ReMix album; however due to Darren’s goal of releasing it on the Metroid anniversary, this was not feasible.

Harmony of a Hunter is available now at the Shinesparkers fan site, which features exclusive content related to the Metroid franchise. The album landing page was designed with the help of Erik “VikingGuitar” Peabody, incorporating artwork contributed by Nate “FoxxDragon” Horsfall.

Mazedude Announces Pre-Order EP, Talks About His Anticipated Album

Here at ThaSauce, we aim to advocate great releases that are often overlooked for the sake of promotional commercialism that continues to viciously saturate most video game news sites. That being said, we couldn’t stop ourselves from talking about Mazedude’s upcoming release that’s going to be downright ridiculous. If you don’t know who Mazedude is, chances are that you probably live under a rock. With over fifty outstanding remixes, Chris “Mazedude” Getman stands as one of the most popular composers on OverClocked ReMix. His 2005 debut album, American Dreams, has garnered attention from well-established talents such as Jeremy Soule, Jack Wall, Peter McConnell, and Doom lead designer John Romero. Breaking out of his seven-year hiatus, Mazedude’s newest follow-up American Pixels is definitely going to wreck 2012.

In honor of his long-awaited follow up, Mazedude has just released an amazing pre-order bonus EP entitled Star Spangled Chips that underlines his progressive talent as both a composer and remixer; like his last album, this EP exclusively covers American arrangements from Myst IV: Revelation, Medal of Honor, Bioshock, and Grim Fandango. While this album has been slated for a 2012 release, you should pre-order your copy of American Pixels to get your hands on pure win.

It’s a halc-stravanganza!! Double Review Number Two!

How fitting that the second double review, possibly in existence, contains halc just like the first. And that it’s the Pixel Perfect LP, the follow-up to the EP that was in the first. And one that, looking back at the review for the EP, that I had in fact wished for. As for the second album, it’s The Sound of Speed, halc’s OCR directorial debut. So get ready for the halc-stravaganza, as this double review is dedicated to him!

PIXEL PERFECT LP

1. Recovery     1:01
Pretty mellow track, fitting the title quite aptly. More beats at 0:37 or so. It just keeps building and building until 0:57, when it stops.

2. Next Headache     2:32
The disc flows right into this track. Chippiness kicks in at 0:11. More instrumentation at 0:28. This is a pretty jazzy fun track. Slight breakdown at 1:08 or so and again at 1:23 or so. 1:54 or so brings in happy chippy fun time. Then again, that’s pretty much this whole disc if I’m not mistaken. The finale begins at 2:20 or so.

3. Human Eyes     3:13
This effect sounds like a guitar. Chippiness confirmed at 0:18. Slight breakdown at 0:48 or so. The main melody is pretty hypnotic. Back to the norm at 1:20. Another breakdown at 1:50 or so. Nice little piano solo at 2:12 or so. Return to regularity at around the 2:20 mark, and nice little chipsax at 2:37 or so. I like the sound of that, the chipsax. I’m using that from now on.

4. Floating Higher    2:00
The sequel to Floating Away from the EP? Probably, and it does feel ethereal and floaty. The main melody is pretty mesmerizing. Switch-up at 0:50. Not much of a sequel when it’s a minute shorter than its predecessor. Breakdown at 1:36 or so heralds the impending finale, which occurs at 1:53.

5. Shoot & Spin     2:09
What a jazzy track, upbeat and happy, as chiptunes are wont to be. I think. More instrumentation at 0:32. Slight mix-up at 0:51. Some chipkeys at 1:08. Okay, chip is my new prefix when dealing with chiptunes. Some chipchimes at 1:30 or so. I feel like I’m spinning. Floating and spinning… guess I’m now a helicopter. Finale starts at 1:58 or so.

6. Higher Reasoning     4:18
Slow start, but it works. Still slow and calm at the minute mark, but picks up at 1:19. Has some instrumentation reminiscent of some of bLiNd’s work at around the two minute mark. Breakdown at 2:25 heralds more to come, and it builds up until 2:56, when something big is on the horizon of the soundscape. Sure enough, the impending event takes place at 3:09. Slowdown for the last 30 seconds.

7. Pixel Perfect     2:07
It’s title track time, people! And it’s apparently party time too, judging by the start. Melody at about 0:28, leading up to the inclusion of more percussion at about 0:45. Instrument change at around the minute mark. Change back to the original sound at 1:32 or so, leading up to both at once at 1:44, and then the finale at 1:58.

8. On + On     3:08
How haunting of an intro here; well done with the chipambience. Chipchimes at 0:32, and some percussion in the background. More instrumentation at 0:52. Breakdown at 1:08, interspersed with various effects until 1:42 when instrumentation returns. This song feels like a dream. It keeps building and building until 2:16, when it explodes into what can only be its final form. Slight breakdown at 2:32, which signals the coming end of the track, and subsequently the album. Fades out to nothingness. I am sad now.

THE SOUND OF SPEED

1. halc, OA – A, B, C, Start!     0:33
A simple take on the short title jingle, an idea taken from SnappleMan‘s Project Chaos title mix. Well done!!

2. OA, Scaredsim – The Sound of Speed     3:21
And one of the most familiar tracks in gaming gets a rockin’ facelift yet again. Guitar comes in at 0:18. Dual guitar tones at 0:27 or so! At least this song doesn’t start out with HEY IT’S THE PARTY SONG!! PARTY’S OVER HERE!! Just kidding, I love that part. Anyways, pretty faithful mix. Or at least, it is until 1:54 when the mixage begins. OA and Scaredsim did great on giving this a tropical feel while keeping it rocking. Throughout the solo, the crescendo plays continuously in the background. Back to source at 2:49.

3. halc, Insixfour, ProtoDome – Shifting Islands     3:38
Now my favorite Marble Zone remix happens to be Metamorphic Rock, but this take on it… well, it’s in its own league, and I mean that in the best way possible. Source comes in at 0:18 or so. Violin comes in at about 0:49. Classic halc chiptuna mastery comes in at about 1:25. More violin at 1:53. Breakdown at 2:27 or so, pure chiptunage follows until 2:46 when it all comes back. Simplicity from 3:22 or so until the end.

4. GaMeBoX – Subsonic Sparkle     3:21
And here I was thinking I’d never be able to review a GaMeBoX mix… Silly me, guess I was wrong. With the first of three Special Stage mixes, GaMeBoX puts his trademark style on this classic track. Source comes in at 0:20, with wah guitar at 0:27 and 0:34, and many other places throughout. Nice guitar usage from 0:54 or so until 1:12. The ring loss sound effect is put to good use in this song, along with several other tracks. Some chimes in the background at 1:44, and a breakdown about ten seconds later. Breakdown from about 2:52 until the end, with some elaboration starting at 3:02 until the end.

5. halc – Spring Junkie     3:45
I wonder if the duo of junkie-titled names was intentional… Anyways, pure halc here, just like in the above album. Except for the fact that those are original and this is not, and a mix of Spring Yard Zone. Some source comes in at 0:48 like a flying saucer. Listen and you’ll understand. More source at 1:11 or so. Slight breakdown at 1:30, with some awesome chiptuna at 1:40 or so. Great sound effect usage, a technique that seems prominent with this entire album. Slowdown at 2:25 or so, with source at 2:44. Simplicity reigns from 3:02 until end, with sound effects interspersed throughout.

6. Benjamin Briggs – Bubble Junkie     3:32
And now for everyone’s favorite stage, Labyrinth Zone. With its deadly waters and awesome boss fight, how can you not love this zone? Okay, so the stage itself sucks, but the music is phenomenal. As is chth’s take on it. Nice magic-box effect at 0:42 for the source to come in with. Also, I don’t care if he’s going by his real name now, he is and always will be chth to me. Spring sound, among others, at 1:11. Bubbly take on the source at 1:55 or so, and mixes with the wah effect afterwards. Remixage begins at 2:30 or so. Nice take on it to coast to the finish, and slowdown for the final seconds, with a sudden end at 3:28.

7. Joshua Morse – Fifty Rings to Ride     4:11
JM takes the second Special Stage mix, with a title that doubles as a game hint. Source comes in at 0:27. Sounds like he slowed the tempo down a bit; it works quite well. Classic Morse instrumentation and jazziness. Sexy guitar, ethereal instruments… it’s beautiful… Ahem. Brief breakdown at 2:05. 2:51 brings in some DO-DO-DO-DO-DOOOO… fits in perfectly with the track. More source usage at 3:17. 3:50 heralds the end of the track.

8. DrumUltimA, Harmony – Under Construction     5:30
And for the longest track on the album, we’ve got the Star Light Zone remix. And it starts simply with acoustic guitar and some chimes. Chimed source at 0:35 or so. And guitar source at 1:14 or so. What I never got was why it was Star Light Zone and it took place in a construction zone. Shouldn’t it have taken place in space or a planetarium or something with that name? Eh, no matter. Da-da-da-da-daaaaa at around the 2:40 mark. 3:20 brings in some remixage, queued up by Doug’s mixer name being sung. And then more guitar and singing queued up with Harmony’s name being sung. With epic drums continuing. I have to say, this song is like ten times more awesome in headphones than via my crappy lappy speakers. It calms down at 4:35 or so, and remains calm until the end.

9. Brandon Strader, Rexy – Hogtied     4:43
Epic boss mixage right here. By the way, last time I checked you could find a midi version of this on VGMusic under Newly Submitted Files, and it’s by Rexy, so that’s pretty cool. It doesn’t take long for the source to start, and Brandon rocks the guitars in this. Main source at 0:54 in epic guitar. The percussion in this keeps a fast beat that makes me move to it. 1:41 brings Rexy in to the main picture with some jazzy guitar. 1:58 has Brandon take his own version of the mix, and it’s pretty sweet. It’s also a segway into Rexy’s awesome take with more guitar over it. 2:49 brings in the start to one of the more epic parts of the song, building and building until it explodes at 3:22 with more guitar source usage. 4:12 brings the start to the finale with rising notes that culminate in brief source usage that fades to silence.

10. José the Bronx Rican – Caos     4:34
And now for the final take on the Special Stage theme. In my opinion, this is the most meticulously detailed one of the three, fitting for OCR’s resident rapper and media man. Source comes in at 0:34 or so. If you listen carefully, you can hear so many things at once it’s insane. More source usage at 1:22 or so. 2:00 brings in the start of José’s remixing of the source, filled with various jingles and brief snippets other tracks from the game as well. 2:46 is the start of an epic piano solo, lasting for an entire minute!! Listen carefully for the aforementioned aural allusions. Background source usage at 3:30 or so. The last minute is very toned down, but it works. After that piano solo, you need a cooldown period.

11. WillRock – Clockwork Criminal     3:28
Starts out with sound effects, and source comes in at 0:30. Trademark WillRock sounds come in at 1:01. Sound effects are in the background throughout the entire song, but are most prominent as the bookends, so to speak, for the track. 1:47 brings in the genesis of what we all know Will loves to do, and that’s rock out like a Brit. And judging by past British bands, they rock out quite hard. 2:17 has his synth guitar squeal that we all know and love. And again at 2:46, albeit briefly. 3:20 takes the sound effects and ends the track.

12. Jewbei – Final Progression     4:36
Ah, bLiNd’s disciple… good guy, good mixer. He’s learned much, and that’s blatantly obvious with this take on the Final Zone theme. Hints of the source come in at 0:31, and the full source begins at 1:41 after a breakdown at 1:11 and buildup at 1:28 or so. Trance-tacular!! Nice usage of ethereal chimes at 2:18 or so for more source. This just builds and builds and builds, kind of like Robotnik’s wrath I suppose. This is Sonic 1, so he’s being called Robotnik. It’s only fitting. 3:38 or so brings a slowdown and gradual removal of parts, until 4:20 when it becomes obvious that this is the progession to the final seconds of the track.

13. Brandon Strader, halc, WillRock – A Hog in His Prime     5:36
The credits medley, always a classic. Starts out with Special Stage usage, and sound effects. What else? Guitar comes in at 0:24. Awesome bass at 0:46 or so. Green Hill Zone at 1:04 or so, and more guitar courtesy of Brandon at 1:22 or so. More Special Stage at 1:49. Marble Zone, with wah, at 2:24 or so. Star Light at about 2:40, with chimes. Guitar starts at 2:52. WillRock’s synth at 3:23 goes wild. This is the solo that wasn’t in Clockwork Criminal. Breakdown at 3:52. 4:06 brings in epic finale, and 4:18 has Brandon showing off his recorder skills. For your information, these were previously seen in Monkeys Disarm Their Kremlings, from Serious Monkey Business, back in 2010. The recorder continues until very close to the end… but unlike most final tracks, this one doesn’t end with a peaceful fade. 5:17 brings in Brandon rocking the OUT OF BREATH jingle that closes out the album.

CONCLUSION

Well, truth be told I’ve reviewed three albums this night. First was DjjD’s Uprising, which you can read about elsewhere on this site. This double review was created to quickly shrink my backlog of albums I need to review. And I think it went well. Pixel Perfect LP was great, albeit brief. But mixed with the EP and you’ve got a damn near complete album. halc’s chiptune skills are definitely improving with age, and practice no doubt, something evident in his recent singles and in his work on these two albums.
As for the others involved with Sound of Speed, they’re pretty awesome too. A lot of love went into all of these tracks, and it shows. WillRock did a phenomenal job with his tracks, and Brandon rocked the holy hell out of what he was tasked with. Jewbei is starting to show signs of matching his sensei’s skills, if not surpassing him, with the potential shown in his, and chth gave Labyrinth Zone a nice spin. I’d request a mix of that from Insert Rupee, but since both Ben and halc have mixed that track on their own, I don’t think I need it. And the three Special Stage mixes were all beautifully done, created by three masters of their style. And the others involved did great as well. Next time I’ll be reviewing ProtoDome’s BLUENOISE album, followed by Benjamin Briggs’s Attention Deficit EP. Until next time, game on!!