Sakari has had a nice month and already some great entries for this month’s music competition. New names and old names are all in the hat this month!
Hey to all you out there.
I just wanted to let everyone know that Sakari has had more
people submit entries this month for our monthly music competition than we’ve had
in past months. However, this still isn’t a lot.
So, if you’ve got an interest in writing music, then I’d
highly recommend this competition because we’ve gotten some nice entries in the
past, and people that enter usually have a lot of fun. Well, that’s usually
because most of them are so damn competitive… But we’d love to have more
people join next month! Submission dates will be the 20th through
the 26th, and the official theme, rules, options, and prizes will be
announced on Sept. 1st.
I’ll give a small hint: Next month’s theme will have
something to do with The Matrix. And remember, it’s all in the Forums!
Thanks and good luck to all who are currently participating
in this month’s competition, and make sure that you stop by and submit your
entries for next month’s competition!
The Dwelling of Duels website (which has monthly live instrumentation remix competitions) has updated their website with April’s submissions (American Adventure Game Month) to download. March 2006’s Metal Gear Month submissions still need to be added to downloaded and to be judged. I’ll keep you posted as to when they get added.
DoD April 2006 American Adventure Game Top 3
1st – virt: Day of the Tentacle + Monkey Island – Look Behind You!
2nd (tie) – Danimal Cannon: King’s Quest V – A Willow that Weeps
2nd (tie) – Ryan8bit: King’s Quest V – The Wizards’ Accord
3rd – Chunkstyle: The Neverhood – Willie Guitar
The twelfth installment of the Thematic Original Music Competition gets underway with the theme selected by Flik: the always euphamistic “treasure hunter’s theme”.
As Flik describes it:
“It has been raining all day long, but as dusk sets on the city the rain has let up, and all inhabitants of the city are eager to step out of their homes for a while. Some going to the pubs, some doing late night shopping. Fortunatly “shopping” is your specialty. While the people are away, the skilled thief goes to play…and work. Do you have the cunning skill that it takes to be a master thief, or will an armed citizen or city watchman be your end?”
View the thread on OCReMix for rules and entry details.
IT’S ALL OVER, FOLKS
You can download all the entries at http://flmc.nbtband.net/
AND THE WINNER IS…
That’s right, folks. With a total of a shitload of votes, Prophecy has taken first prize with his teknoshitz entitled simply “KTHX”. A poorly veiled, arrogant, and premature acceptance speech? Probably. A good song? Maybe.
Here is the OFFICIAL TALLY. Each first place vote was worth three points, each second worth 2, and each YOU GET THE IDEA.
|the OFFICIAL tally wrote:
|IIIIIIIIIIIIIIIIIIIIIIIIIII – prophecy
IIIIIIIIIIIIIIII – chthonic
IIIIIIIIIII – rellik
IIIIIIII – gzc
IIIIIIII – debeerguy
IIIIIII – myf
I – fusion
As you can see, I am clearly as good or better than Prophecy. The numbers do not lie.
You can read the full results in the original thread on OCR.
In an OCR thread, TCK writes:
The aim of this competition is to create an original track that could replace a given track from a popular game title. The track to be replaced could be one of the popular tracks of a soundtrack, or it could be a weak link in an otherwise great soundtrack. Think of it as being handed an almost completed soundtrack, and being asked to create a song that fits both the soundtrack and scene.
The best track is the one that is considered to fit the general theme of the soundtrack, as well as fit the setting the replaced track is used in. It’s not necessarily the best sounding piece.
The concept is similar to that of TOMC. However, the idea of PTSC is to create tracks that fit a specific game and situation.
PTSC #1 Details
Track: Terra’s Theme
Game: Final Fantasy VI
The SPC soundpack can be found here. You’ll need SNESamp to play this file. The track being replaced is track 29 in the linked soundpack.
This one’s the obligatory first choice suggested by Liontamer, due to its popularity. Most of you should be familiar with the original track and setting. However, if not, this track is used as a world map theme, as well as the theme of, arguably, the main character of the game.
Rules and basic guidelines:
- The song must be original, and not be a remix of any kind (though there are exceptions – see rule 4)
- The song should attempt to fit the style of the rest of the soundtrack. People who have played the game in question should have the advantage to know what to expect, but those who haven’t can still participate.
- There are no real limits to how good the track you submit should sound sonically, but tracks should attempt to sound as though they could be downgraded and still sound reputable on the relevant system.
- Cameos of other songs from the soundtrack are allowed, but ONLY if the cameo track in question precedes the replaced track, and if the use of the cameo can be justified by the artist.
- Collaborations will be allowed, but neither of the two collaborating may submit an additional song
- The song should be submitted with two loops, except when the original song doesn’t loop.
- Link to the final release of your entry must be private messaged to me before the deadline (keep it on the server until the voting process begins) Do not post your song in the thread. However, feel free to post it in the WIP:Other forum. I may be able to sort out hosting prior to the event, where artists may submit their songs. Until such hosting is sorted though, you’ll have to host it yourselves.
- Try to label your song as follows: Artist_-_Song_Title_PTSCnumber.mp3. For example: if TCK submits a song to replace One Winged Angel for PTSC3, the label should be TCK_-_One_Winged_Angel_PTSC3.mp3.
- Submit your song in the MP3 format. You’ll also be allowed to submit in an alternate format such as .mod, .spc, etc., but only in addition to the MP3 file.
- The deadline is Monday the 27th of March, at 12AM EST (GMT -5).
- The winner of the competition gets to choose the replaced track in the next PTSC.
Another People’s Remix Competition has been underway. Hosted by reelmojo, this competition revolves around the winner Rexy‘s choice of song from Katamari Damacy. You can view the whole scoop here.
” Course, who wouldn’t want to remix music from a game involving you
rolling lots of crap up into a sticky ball and sending it into the sky
to become a star? I understand the difficulty of most of the score
considering it’s mainly of a J-Pop attire, so to counterbalance it
we’ve gone for something mellow for this PRC’s souce material. In fact
it may be a little lighter than some stuff I’ve picked in the past, but
I hope it still works well. “
- If you happen to be mixing this song already, start over in the interests of fairness.
- There is no limit on entry format or file size, but length for length’s sake and MIDI rips are not allowed.
- Entries must be posted February 24th at 11:59 pm Eastern US Time.
- You may enter as many mixes as you like and work with as many people as you like on each mix.
- Do not make qualitative comments on an entry until the results of the vote have been posted.
- The winner of the previous contest may not enter an eligible mix, but his/her vote will count double.
- Mixers cannot vote for themselves but if they vote they recieve a free first place vote added onto their score
A couple weeks ago, the idea of a competition based entirely using FL Studio default samples arose. Now, the competition has started. While not intended to be a remix competition, per se, each competition will have a theme, and the theme for this is a remix from Zelda 2.
chthonic is running this first competition, and presents the following rules:
- All sounds and effects used to create entries must be FL default, ie. the stuff that comes packed with Fruity Loops.
- You may not use Fruity Soundfont Player. SORRY.
- No instruments bought from the FL Store are allowed.
- When an entry is complete, the musician should provide both the final rendered .mp3 and the .flp file that corresponds to it, if possible.
- If an entrant only has the demo version of FL, he/she will not be required to provide the .flp.
- All versions of FL are acceptable for use.
- Entries must be in .mp3 format.
- Entries must be over 1:45 in length.
- Entries must correspond to the given theme.
After a poor response to the initial posting, the deadline has been extended to Wednesday, March 1, 2006.
The tenth installment of the Thematic Original Music Competition, where entrants compose an original track, is underway. The winner of TOMC 9, Flik, chose an airship theme:
“This would be a theme for the skies. Many games have you leaving the ground on a dragon, an airship, or something of the like. Feel the breeze upon your face as you take to the skies on a quest to the Castle in the Clouds.
I didn’t want to get too descriptive as to make you feel obligated to follow a certain route. Best of luck to all, and I look forward to hearing your interpretations of this theme.”
The competiton runs through Midnight (EST) on Saturday, February 21st.
MagiNinjA writes, “With the end of the Auld Lang Sine 3 deadline comes a bunch of original (or mostly original) albums created by artists within a one month frame. The official deadline was January 1st, 2006, Midnight GMT. Happy New Years to the U.K. and all countries with GMT!”
Whether Ubik will keep this deadline, I really doubt. At the deadline, entries had been received from: Warfreak2, soc, Fusion2004, Me (MagiNinjA), losty, and Xerol.
Completed Albums Thread: http://www.ubikmusic.org/phpBB/viewtopic.php?t=17